Lord Test: Difference between revisions
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Revision as of 19:39, 30 September 2008
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Lord Test | |
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Quest Type | Solo |
XP Reward | N/A |
XP Cap | N/A |
Item Reward | -- |
Title Reward | N/A |
Starting Location | Eastwatch |
Map | -- |
Timer | Once |
Level Restrictions | 180+ |
Level Suggestions | 180+ |
Introduced In | Ancient Powers |
Preliminary Write up:
The quest is bugged for the October patch but still usable with some envoy help.
1. When the commendations officer tells you that you are ready to become a lord use urgent assist. An envoy will get back to you and correct your flag (or whatever they do) so the tester NPC will recognize you. Now talk to the NPC and get the quest.
2. Go to the Moarsmen temple outside Eastwatch and go in the Verdant Moarsmen Tunnels portal there.
2. In the dungeon take the first left and go in the Moarsmen Priory Portal when you see it (its not far).
3. Go through straight through the dungeon to a big room then cut straight across that room into a another hallway which takes you to another big room with a basin in the middle. Around this room are locked doors but you don't need them. There is a floor lever that opens one of the doors so head through that door and keep going till you see a room with 2 surface portals. In that room is another hallway out so go through there and keep left till you come to a ramp. Kill all moarsmen that can get to you on the ramp but don't enter the room at the bottom. The boss is located in the room but he can be pulled to the ramp easily. Kill the boss and loot the staff.
4. Now run east along the coastline south of Candeth Keep until you see a large temple complex. Outside the main structure will be a statue with several corals with numbers associated with them in front of it. Talk to the statue and it will give you a math riddle. Solve the problem and click on the appropriate coral. Now you are flagged to enter a portal in the side of the wall of the main temple structure (portal looks like a door).
5. In the temple dungeon keep going down (run down ramps and make one jump down). You will come to a room with a "Blind Keeper", it has 60k health and spawns Listris Sleeches occasionally. After it dies a "Gate Keeper" will spawn, it has way less health and dies pretty fast. The killer of the Gate Keeper is now flagged to pick up the appropriate item they need. The items are located in the same room as the Keepers.
Radiant Blood gets the Blood of T'thuun
Celestial Hand gets the Amulet of T'thuun
The Web gets the Dagger of T'thuun
Warning: Only pick up the item your society NPC requests. If you pick up another society's item you'll have to call an envoy and have them reset your flag.
6. Return the item to the Lord Tester NPC at your society.
Getting to the Moarsmen City:
Got back to the temple near Candeth Keep and talk to the same statue that gave you the riddle. It will port you to the new island.