Loyalty: Difference between revisions

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Revision as of 02:54, 29 November 2010

Related topics: Skills

Loyalty
Description Affects experience given to your patron in an allegiance.
Formula None
Base Status Trained - Specialized for free on Viamontians, and on Gear Knights with changed innate abilities.
Cost to Train 0
Cost to Specialize 2
Buffs Fealty (Spell)
Debuffs Faithlessness (Spell)

Notes

  • Originally had the formula of ??
  • During the ?? event, the formula was changed to None.


Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack, Summoning
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Miscellaneous Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat