Alchemy: Difference between revisions

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Revision as of 22:08, 29 November 2011

Related topics: Skills, Crafting, Alchemy, Alchemy Items, Category:Alchemy, Category:Alchemy Recipe, Category:Alchemy Guide

Alchemy
Description Lets you prepare gem components, potions and oils.
Formula (Coordination + Focus) / 3
Base Status Unusable - Trained for free on Undead, and on Empyreans with changed innate abilities.
Cost to Train 6
Cost to Specialize 6
Buffs Alchemy Mastery (Spell), Coordination (Spell), Focus (Spell)
Debuffs Alchemy Ineptitude (Spell), Clumsiness (Spell), Bafflement (Spell)

Introduced in Beta, Alchemy allows you grind gems and stones in powders, create health and mana potions, and create oils to enhance fletching and cooking.

Alchemy has had a long history in playing a role in quests, including the crafting of Atlan Weapons and Isparian Arms.

Guides

Notes

  • The original credit cost of alchemy was 8 to train, 8 to specialize.
  • In Persuasion, the credit cost of alchemy was reduced to 6 to train, 6 to specialize.


Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack, Summoning
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Miscellaneous Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat