Melee Defense: Difference between revisions
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imported>An Adventurer No edit summary |
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Revision as of 18:03, 23 January 2011
Related topics: Skills, Magic Defense, Missile Defense
Melee Defense | |
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Description | Helps you evade melee (hand-to-hand) attacks. |
Formula | (Quickness + Coordination) / 3 |
Base Status | Untrained |
Cost to Train | 10 |
Cost to Specialize | 10 |
Buffs | Invulnerability (Spell), Coordination (Spell), Clumsiness (Spell) |
Debuffs | Vulnerability (Spell), Quickness (Spell), Slowness (Spell) |
Skills | |
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Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack, Summoning |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Miscellaneous Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |