Notes on the Silifi: Difference between revisions
imported>Atarax New page: From the Silifi of Crimson Stars quest, introduced during the The Slumbering Giant event. <div style="background-color:#EEE8AA; border:2px solid #c... |
imported>Atarax New page: From the Silifi of Crimson Stars quest, introduced during the The Slumbering Giant event. <div style="background-color:#EEE8AA; border:2px solid #c... |
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Revision as of 18:00, 14 November 2008
From the Silifi of Crimson Stars quest, introduced during the The Slumbering Giant event.
Notes on the Silifi
Use this item to read it or write in it.
First, you'll need to attach a blade. An armoredillo spine would work. Those from smaller 'dillos, like the Sandy or Bronze, would be swift but do little damage. Bigger spines, like those from Shore or Freshwater Armoredillos, would do more damage but be slower on the swing. For some reason, Sandy and Freshwater seem to make more offensive weapons, while Bronze and Shore lend themselves to defense. The largest spines -- from Island, Hoary, and Plate Armoredillos -- would make excellent blades but require the wielder to have a good familiarity with axes.
Once you have a blade, you can think about attaching the Crimson Rubies. Unfortunately, the damage done to the Silifi means that you can only attach 3 of the 5 Rubies, so choose carefully.
Below is a list of the Rubies and the last place that they were seen by adventurers.
The Ruby Al-Shajar: Skeleton Tomb (18.4S, 21.3E)
The Ruby Al-Khur: Skeleton Cave (24.8S, 19.7E)
The Ruby Mahwan: Grievous Vault (25.8S, 27.3E)
The Ruby Yujazik: Skeleton Tent (18.4S, 12.6E)
The Ruby Sulmada: Amiantos Bethel (16.3S, 35.1E)