Spell Stacking: Difference between revisions
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Revision as of 17:18, 22 August 2008
A spell stacks when its effects are additive to the effects of another spell that affects the same attribute, skill, or life protection. All creature spells cast by a Player do not stack, rather the more powerful will override the less powerful spell. Cantrips range from minor to epic and stack with creature spells. There are also a number spells that stack with most other spells. Each skill, attribute, and life protection page has detailed information regarding which spells overide which others, and which spells stack with which others. (In Progress)
Life Protections
Note that life protections that stack aren't applied in conjunction, they are applied in series. For example, if two spells are in effect, one that reduces damage by 65% and one that reduces damage by 15%, the total reduction is not 80%, it is 72%.
- Acid Protection
- Armor Protection
- Bludgeon Protection
- Cold Protection
- Fire Protection
- Lightning Protection
- Pierce Protection
- Slash Protection
Attributes
- Coordination
- Endurance
- Focus
- Health
- Health Regeneration
- Mana
- Mana Regeneration
- Quickness
- Self
- Stamina
- Stamina Regeneration
- Strength
Skills
- Alchemy (Skill)
- Arcane Lore (Skill)
- Armor Tinkering (Skill)
- Assess Creature (Skill)
- Assess Person (Skill)
- Axe (Skill)
- Bow (Skill)
- Cooking (Skill)
- Creature Enchantment (Skill)
- Crossbow (Skill)
- Dagger (Skill)
- Deception (Skill)
- Fletching (Skill)
- Healing (Skill)
- Item Enchantment (Skill)
- Item Tinkering (Skill)
- Jump (Skill)
- Leadership (Skill)
- Life Magic (Skill)
- Lockpick (Skill)
- Loyalty (Skill)
- Mace (Skill)
- Magic Defense (Skill)
- Magic Item Tinkering (Skill)
- Mana Conversion (Skill)
- Melee Defense (Skill)
- Missile Defense (Skill)
- Run (Skill)
- Salvaging (Skill)
- Thrown Weapons (Skill)
- War Magic (Skill)
- Weapon Tinkering
- Weapon Tinkering (Skill)