Armor (Spell): Difference between revisions

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Revision as of 07:05, 20 January 2009

Armor spells increase the natural armor of the caster or target. Armor Self VII is named Executor's Blessing. Armor Other VII is named Executor's Boon.

Spell Effects & Stacking

Spell Effect Duration
Armor I +20 30 minutes
Armor II +50 30 minutes
Armor III
Force Armor
+75 30 minutes
Armor IV +100 30 minutes
Armor V +150 30 minutes
Armor VI +200 45 minutes
Armor VII +225 60 minutes
Armor VIII +250 90 minutes
Scarab's Shell* +260 N/A
Frozen Armor +260 N/A
Harbinger Blood Infusion +300 15 minutes

*bugged.

Force Armor
  • Increases the caster's natural armor by 75 points.

Frozen Armor

  • A layer of thin bot sturdy frost covers you, increasing your natural armor by 260.

Scarab's Shell

  • Increases the target's natural armor by 260 points.

Harbinger Blood Infusion

  • The Harbinger's blood suffuses your being increasing your natural armor by 300 points.

Spell Components & Information

Armor Self - "Helkas Quasith" - Increases the caster's natural armor.
Level Foci Formulae Standard Formulae Effect Duration Mana Cost Learnable
I +20 30 minutes 15 yes
II +50 30 minutes 30 yes
III +75 30 minutes 40 yes
IV +100 30 minutes 50 yes
V +150 30 minutes 60 yes
VI +200 45 minutes 70 yes
VII +225 60 minutes 70 yes
VIII +250 90 minutes 80
Armor Other - "Helkas Quasith" - Increases the target's natural armor.
Level Foci Formulae Standard Formulae Effect Duration Mana Cost Learnable
I +20 30 minutes 15 yes
II +50 30 minutes 30 yes
III +75 30 minutes 40 yes
IV +100 30 minutes 50 yes
V +150 30 minutes 60 yes
VI +200 45 minutes 70 yes
VII +225 60 minutes 70 yes
VIII +250 90 minutes 80 no