Armor (Spell): Difference between revisions

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Revision as of 00:44, 17 July 2009

Related topics: Spells, Spell Research, Imperil (Spell)

  • Spell Words: Helkas Quasith
  • Spells within a group will override spells in the same group with the same or lower priority.
  • Spells in different groups will stack with each other.

Group I

Type Spell Links Duration Range Mana Difficulty Description Base Components
This spell needs classification or is not yet available in game. Armor Other I 30 min 5.0 10 1 Increases the target's natural armor by 20 points.  
This spell needs classification or is not yet available in game. Armor Self I 30 min 0.0 15 1 Increases the caster's natural armor by 20 points.  
This spell needs classification or is not yet available in game. Armor Self II 30 min 0.0 30 50 Increases the caster's natural armor by 50 points.  
This spell needs classification or is not yet available in game. Armor Other II 30 min 5.0 20 50 Increases the target's natural armor by 50 points.  
This spell needs classification or is not yet available in game. Armor Self III 30 min 0.0 40 100 Increases the caster's natural armor by 75 points.  
This spell needs classification or is not yet available in game. Armor Other III 30 min 5.0 30 100 Increases the target's natural armor by 75 points.  
This spell needs classification or is not yet available in game. Force Armor 30 min 0.0 40 100 Increases the caster's natural armor by 75 points.  
This spell needs classification or is not yet available in game. Armor Self IV 30 min 0.0 50 150 Increases the caster's natural armor by 100 points.  
This spell needs classification or is not yet available in game. Armor Other IV 30 min 5.0 40 150 Increases the target's natural armor by 100 points.  
This spell needs classification or is not yet available in game. Armor Self V 30 min 0.0 60 200 Increases the caster's natural armor by 150 points.  
This spell needs classification or is not yet available in game. Armor Other V 30 min 5.0 50 200 Increases the target's natural armor by 150 points.  
This spell needs classification or is not yet available in game. Lesser Mists of Bur 60 min 5.0 50 240 Increases the target's natural armor by 195 points.  
This spell needs classification or is not yet available in game. Armor Self VI 45 min 0.0 70 250 Increases the caster's natural armor by 200 points.  
This spell needs classification or is not yet available in game. Armor Other VI 45 min 5.0 60 250 Increases the target's natural armor by 200 points.  
This spell needs classification or is not yet available in game. Panoply of the Queenslayer 180 min 5.0 70 250 Increases the target's natural armor by 200 points for three hours.  
This spell needs classification or is not yet available in game. Tusker Hide 90 min 5.0 100 250 Increases the target's natural armor by 200 points.  
This spell needs classification or is not yet available in game. Lesser Tusker Hide 60 sec 5.0 100 250 Increases your natural armor by 200 points.  
This spell needs classification or is not yet available in game. Minor Mists of Bur 30 min 5.0 50 255 Increases the target's natural armor by 205 points.  
This spell needs classification or is not yet available in game. Executor's Boon 60 min 5.0 70 300 Increases the target's natural armor by 225 points.  
This spell needs classification or is not yet available in game. Executor's Blessing 60 min 0.0 70 300 Increases the caster's natural armor by 225 points.  
This spell needs classification or is not yet available in game. Mists of Bur 30 min 5.0 50 305 Increases the target's natural armor by 230 points.  
This spell needs classification or is not yet available in game. Aegis of the Golden Flame 60 min 0.0 70 310 Increases the caster's natural armor by 235 points.  
This spell needs classification or is not yet available in game. Kukuur Hide 2 min 0.0 100 350 Increases the caster's natural armor by 300 points.  
This spell needs classification or is not yet available in game. Incantation of Armor Other 90 min 5.0 80 400 Increases the target's natural armor by 250 points.  
This spell needs classification or is not yet available in game. Incantation of Armor Other 90 min 5.0 80 400 Increases the target's natural armor by 250 points.  
This spell needs classification or is not yet available in game. Incantation of Armor Self 90 min 0.0 80 400 Increases the caster's natural armor by 250 points.  
This spell needs classification or is not yet available in game. Scarab's Shell 120 min 5.0 70 401 Increases the target's natural armor by 260 points.  
This spell needs classification or is not yet available in game. Frozen Armor 120 min 5.0 70 401 A layer of thin but sturdy frost covers you, increasing your natural armor by 260.  
This spell needs classification or is not yet available in game. Harbinger Blood Infusion 15 min 5.0 100 410 The Harbinger's blood suffuses your being, increasing your natural armor by 300 points.  
This spell needs classification or is not yet available in game. Demonskin 17 min 5.0 60 900 The target's skin becomes hardened against physical damage.  

Group II

Type Spell Links Duration Range Mana Difficulty Description Base Components
This spell needs classification or is not yet available in game. Timaru's Shelter 30 min 5.0 70 10 Increases the target's Magic Defense skill by 10 points. Additional protection can be layered over this.  

Group III

Type Spell Links Duration Range Mana Difficulty Description Base Components
This spell needs classification or is not yet available in game. Minor Armor 13 min 0.0 10 20 Increases the target's natural armor by 20 points. Additional spells can be layered over this.  
This spell needs classification or is not yet available in game. Hunter's Ward 40 min 0.0 10 30 Shadowy tendrils weave about you, forming a magical encasement increasing your natural armor by 30 points. Additional spells can be layered over this.  
This spell needs classification or is not yet available in game. Conscript's Ward 40 min 0.0 10 30 Shadowy tendrils weave about you, forming a magical encasement increasing your natural armor by 30 points. Additional spells can be layered over this.  
This spell needs classification or is not yet available in game. Augur's Ward 40 min 0.0 10 30 Shadowy tendrils weave about you, forming a magical encasement increasing your natural armor by 30 points. Additional spells can be layered over this.  
This spell needs classification or is not yet available in game. Major Armor 13 min 0.0 10 40 Increases the target's natural armor by 40 points. Additional spells can be layered over this.  
This spell needs classification or is not yet available in game. Epic Armor 13 min 0.0 10 60 Increases the target's natural armor by 60 points. Additional spells can be layered over this.  
This spell needs classification or is not yet available in game. Icy Shield 60 min 0.0 10 100 Increases the target's natural armor by 100 points. Additional spells can be layered over this.  

Group IV

Type Spell Links Duration Range Mana Difficulty Description Base Components
This spell needs classification or is not yet available in game. Prodigal Armor 15 min 0.0 70 300 Increases the caster's natural armor by 1000 points.  

Group V

Type Spell Links Duration Range Mana Difficulty Description Base Components
This spell needs classification or is not yet available in game. Inky Armor 60 min 0.0 10 1 Your skin is coated with a fine layer of Niffis ink. Your natural armor is increased by 5 points. Additional spells can be layered over this.  
This spell needs classification or is not yet available in game. Ruschk Skin 120 min 0.0 10 10 Increases the target's natural armor by 10 points. Additional spells can be layered over this.  

Group VI

Type Spell Links Duration Range Mana Difficulty Description Base Components
This spell needs classification or is not yet available in game. Blackmoor’s Favor 24 hrs 1 5.0 100 Increases Natural Armor by 50 points for 24 hours. Additional spells can be layered over this.