Weapon Tinkering: Difference between revisions

From My Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
(No difference)

Revision as of 19:05, 24 October 2007

Description

Lets you improve the properties of weapons.

Skill Costs

Train: 4 Specialize: N/A, must do through augmentation gem.

Formula

(Focus + Strength) / 2


Materials

Material Modification
Aquamarine* Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Cold Rending. Cold Rending gives the weapon the ability to make its opponent vulnerable to cold attacks.
Black Garnet* Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Pierce Rending. Pierce Rending gives the weapon the ability to make its opponent vulnerable to piercing attacks.
Emerald* Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Acid Rending. Acid Rending gives the weapon the ability to make its opponent vulnerable to acid attacks.
Imperial Topaz* Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Slash Rending. Slash Rending gives the weapon the ability to make its opponent vulnerable to slashing attacks.
Jet* Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Lightning Rending. Lightning Rending gives the weapon the ability to make its opponent vulnerable to lightning attacks.
Red Garnet* Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Fire Rending. Fire Rending gives the weapon the ability to make its opponent vulnerable to fire attacks.
White Sapphire* Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Bludgeon Rending. Bludgeon Rending gives the weapon the ability to make its opponent vulnerable to bludgeon attacks.
Brass Apply this material to a treasure-generated weapon to increase the weapon's melee defense bonus by 1%.
Granite Apply this material to a treasure-generated weapon to improve the weapon's variance by 20%.
Iron Apply this material to a treasure-generated weapon to increase the weapon's damage by 1.
Mahogany Apply this material to a treasure-generated missile weapon to increase the weapon's damage modifier by 4%.
Oak Apply this material to a treasure-generated weapon to decrease the weapon's speed by 50.
Velvet Apply this material to a treasure-generated weapon to increase the weapon's attack skill bonus by 1%.

* Only one imbue can be applied per weapon. Rended weapons do not stack with the associated vulnerability spells. The amount of vulnerability depends on the attack skill of the wielder.