A Comprehensive Guide to Gearcrafting: Difference between revisions
imported>An Adventurer mNo edit summary |
imported>Arkalor m (Updated template) |
||
Line 4: | Line 4: | ||
| Updated = | | Updated = | ||
}} | }} | ||
{{ | {{Standard Text | ||
| Name = A Comprehensive Guide to Gearcrafting | |||
| Icon Image = A Comprehensive Guide to Gearcrafting Icon.png | |||
| Description = A large tome, detailing the uses of Gearcrafting.<br>36 of 36 pages full. | |||
| Special Properties = | |||
| Author = Gearcrafting Committee | |||
| How Obtained = | |||
| Vendors Link = True | |||
A Comprehensive Guide to Gearcrafting: | | A Comprehensive Guide to Gearcrafting: | ||
In the wake of the Gearknight's appearance in Dereth comes an opportunity for great advancement. The balance of magical means with that of technology can only increase our understanding of the world and offer new solutions we can use to cope with our challenges. This guide intends to describe the practice of Gearcrafting in its state of inception. | In the wake of the Gearknight's appearance in Dereth comes an opportunity for great advancement. The balance of magical means with that of technology can only increase our understanding of the world and offer new solutions we can use to cope with our challenges. This guide intends to describe the practice of Gearcrafting in its state of inception. | ||
| | |||
The Trinket: | The Trinket: | ||
Line 24: | Line 24: | ||
(These items occupy a trinket slot on your character, this slot is displayed below the necklace slot) | (These items occupy a trinket slot on your character, this slot is displayed below the necklace slot) | ||
| | |||
Gearcrafting and Trinkets: | Gearcrafting and Trinkets: | ||
The most advanced form of Gearcrafting includes the way it interacts with trinkets. All trinkets possessing magic seem to have further innate magics that can be tapped into. The closest analog to the process of activating these magics is that of Tinkering and Imbuing items as has long been the practice of a variety of crafters around Dereth. However Gearcrafting trinkets have a set of differences and some very specific rules. | The most advanced form of Gearcrafting includes the way it interacts with trinkets. All trinkets possessing magic seem to have further innate magics that can be tapped into. The closest analog to the process of activating these magics is that of Tinkering and Imbuing items as has long been the practice of a variety of crafters around Dereth. However Gearcrafting trinkets have a set of differences and some very specific rules. | ||
| | |||
Line 42: | Line 42: | ||
slot will offer absolutely no bonus outside of that of the highest tier spell. | slot will offer absolutely no bonus outside of that of the highest tier spell. | ||
| | |||
Rule 5 - The Minor and Moderate upgrades can be completed with no chance of failure by a Gearcrafter of the appropriate skill level. <br> | Rule 5 - The Minor and Moderate upgrades can be completed with no chance of failure by a Gearcrafter of the appropriate skill level. <br> | ||
Line 52: | Line 52: | ||
: Sub 3 - Majors Spells are activated with a Major Armature<br> | : Sub 3 - Majors Spells are activated with a Major Armature<br> | ||
| | |||
Line 65: | Line 65: | ||
: Sapphire<br> | : Sapphire<br> | ||
| | |||
Line 75: | Line 75: | ||
: Major Gearcrafting Armature - Available at only the most prestigious of shops<br> | : Major Gearcrafting Armature - Available at only the most prestigious of shops<br> | ||
| | |||
Once activated each salvaged material will trigger a specific type of magic in the trinket. | Once activated each salvaged material will trigger a specific type of magic in the trinket. | ||
Line 87: | Line 87: | ||
: Pyreal - Understanding (increase earned experience) | : Pyreal - Understanding (increase earned experience) | ||
| | |||
Each of these salvage types will have a different level of effect based on the type of armature it is applied to.<br> | Each of these salvage types will have a different level of effect based on the type of armature it is applied to.<br> | ||
Line 99: | Line 99: | ||
: Pyreal - Minor 2% Experience Gain, Moderate 4% Experience Gain, Major 6% Experience Gain<br> | : Pyreal - Minor 2% Experience Gain, Moderate 4% Experience Gain, Major 6% Experience Gain<br> | ||
| | |||
The process of preparing an armature is simple and has no risk of failure. | The process of preparing an armature is simple and has no risk of failure. | ||
Line 109: | Line 109: | ||
: Sub 2 - The material will not be expended, this process only uses trace amounts of the material and there is no effect on the bag of salvage itself.<br> | : Sub 2 - The material will not be expended, this process only uses trace amounts of the material and there is no effect on the bag of salvage itself.<br> | ||
| | |||
Step 4 - Apply a bag of the same type of salvage, or the same bag of salvage to the prepared armature.<br> | Step 4 - Apply a bag of the same type of salvage, or the same bag of salvage to the prepared armature.<br> | ||
Line 117: | Line 117: | ||
: Sub 2 - Remember the difficulty of success depends on a number of variables. Minor and Moderate tinkers may be applied with certainty by skilled Gearcrafters but Major imbues will always have a significant chance to destroy both the armature and the trinket. | : Sub 2 - Remember the difficulty of success depends on a number of variables. Minor and Moderate tinkers may be applied with certainty by skilled Gearcrafters but Major imbues will always have a significant chance to destroy both the armature and the trinket. | ||
| | |||
Activating the innate abilities of trinkets is not the only use of Gearcrafting. We have managed to refine our understanding of Gearcrafting to the extent that it allows us to make devices of great power from a variety of base components. This process has been used in the invention of a variety of devices that can be used to amplify the power of a variety of skills. | Activating the innate abilities of trinkets is not the only use of Gearcrafting. We have managed to refine our understanding of Gearcrafting to the extent that it allows us to make devices of great power from a variety of base components. This process has been used in the invention of a variety of devices that can be used to amplify the power of a variety of skills. | ||
Line 127: | Line 127: | ||
: Tapped Virindi Essences<br> | : Tapped Virindi Essences<br> | ||
| | |||
Each of these devices contains its own unique ability to tap into specific magics on a variety of levels. We have conceived 5-9 tiers of each of these items. The tier of the device is completely dependant on the materials it is made from and in some cases the craftsmanship of the components. | Each of these devices contains its own unique ability to tap into specific magics on a variety of levels. We have conceived 5-9 tiers of each of these items. The tier of the device is completely dependant on the materials it is made from and in some cases the craftsmanship of the components. | ||
Line 137: | Line 137: | ||
: Trapped Virindi Essences - Allows those with sufficient Deception to trick the Virindi essence into amplifying their knowledge of Arcane Lore. | : Trapped Virindi Essences - Allows those with sufficient Deception to trick the Virindi essence into amplifying their knowledge of Arcane Lore. | ||
| | |||
: Level of Effect of Devices: | : Level of Effect of Devices: | ||
Line 148: | Line 148: | ||
: Platinum - Adds 10 to Health of Fellowship<br> | : Platinum - Adds 10 to Health of Fellowship<br> | ||
| | |||
: Medals of Loyalty:<br> | : Medals of Loyalty:<br> | ||
Line 162: | Line 162: | ||
: Platinum (Mana) - Adds 10 to Mana of Fellowship | : Platinum (Mana) - Adds 10 to Mana of Fellowship | ||
| | |||
: Examination Lenses:<br> | : Examination Lenses:<br> | ||
Line 175: | Line 175: | ||
Incomparable Lense - Flawless Pyreal - Similar to Imperil Other VII | Incomparable Lense - Flawless Pyreal - Similar to Imperil Other VII | ||
| | |||
: Trapped Virindi Essences:<br> | : Trapped Virindi Essences:<br> | ||
Line 184: | Line 184: | ||
: Purple Gem and Platinum - Adds 40 to Arcane Lore | : Purple Gem and Platinum - Adds 40 to Arcane Lore | ||
| | |||
These devices are crafted into their complete forms using Gearcrafting and a variety of base components. The most basic of components are already familiar to Derethians but the specific nature of Gearcrafting has lead to the creation of a variety of highly specialized tools. These tools can be found at Jewelers, Shopkeepers and Archmages around Dereth depending on the nature of the tool. | These devices are crafted into their complete forms using Gearcrafting and a variety of base components. The most basic of components are already familiar to Derethians but the specific nature of Gearcrafting has lead to the creation of a variety of highly specialized tools. These tools can be found at Jewelers, Shopkeepers and Archmages around Dereth depending on the nature of the tool. | ||
| | |||
Complete Guide to Crafting by Item: | Complete Guide to Crafting by Item: | ||
Line 203: | Line 203: | ||
: Sub 1 - This will allow the Horn to be used. | : Sub 1 - This will allow the Horn to be used. | ||
| | |||
Medals of Loyalty:<br> | Medals of Loyalty:<br> | ||
Line 214: | Line 214: | ||
: Sub 1 - This will create a Medal of the type of metal and enhancing the corresponding secondary attribute to the type of Refining Polish used. | : Sub 1 - This will create a Medal of the type of metal and enhancing the corresponding secondary attribute to the type of Refining Polish used. | ||
| | |||
Medals of Loyalty:<br> | Medals of Loyalty:<br> | ||
Line 226: | Line 226: | ||
| | |||
Examination Lenses:<br> | Examination Lenses:<br> | ||
Line 243: | Line 243: | ||
: Sub 1 - The Examination Lense is now ready for use. | : Sub 1 - The Examination Lense is now ready for use. | ||
| | |||
Trapped Virindi Essences:<br> | Trapped Virindi Essences:<br> | ||
Line 254: | Line 254: | ||
: Sub 1 - Your saw is now ready to cut but blades can be broken in crafting. | : Sub 1 - Your saw is now ready to cut but blades can be broken in crafting. | ||
| | |||
Step 4 - Use your Jeweler's Saw to cut a setting from your Metal Sheet<br> | Step 4 - Use your Jeweler's Saw to cut a setting from your Metal Sheet<br> | ||
Line 268: | Line 268: | ||
: Sub 2 - Your Trapped Virindi Essence is now ready for use. | : Sub 2 - Your Trapped Virindi Essence is now ready for use. | ||
| | |||
In these first days of what may be a new era we've invented much using the little we've learned. These inventions and our work in drawing out the innate abilities of the mechanical Trinkets that Gearknights brought into the world have a great deal of promise for the people of Dereth. Below you will find simple diagrams describing all Gearcrafting procedures. We appreciate all your efforts. Enjoy the wonders of Gearcrafting. | In these first days of what may be a new era we've invented much using the little we've learned. These inventions and our work in drawing out the innate abilities of the mechanical Trinkets that Gearknights brought into the world have a great deal of promise for the people of Dereth. Below you will find simple diagrams describing all Gearcrafting procedures. We appreciate all your efforts. Enjoy the wonders of Gearcrafting. | ||
Line 277: | Line 277: | ||
Lense Frame + Finished Lense = Framed Lense | Lense Frame + Finished Lense = Framed Lense | ||
| | |||
Smelting Pot + Lead Scarab = Smelting Pot of Lead<br> | Smelting Pot + Lead Scarab = Smelting Pot of Lead<br> | ||
Smelting Pot + Iron Scarab = Smelting Pot of Iron<br> | Smelting Pot + Iron Scarab = Smelting Pot of Iron<br> | ||
Line 286: | Line 286: | ||
Smelting Pot + Platinum Scarab = Smelting Pot of Platinum | Smelting Pot + Platinum Scarab = Smelting Pot of Platinum | ||
| | |||
Smelting Pot of Copper + Metal Sheet Form = Sheet Metal (Copper)<br> | Smelting Pot of Copper + Metal Sheet Form = Sheet Metal (Copper)<br> | ||
Line 300: | Line 300: | ||
Jeweler's Saw + Sheet Metal (Platinum) = Platinum Setting | Jeweler's Saw + Sheet Metal (Platinum) = Platinum Setting | ||
| | |||
Lapping Plate + Yellow Virindi Gem = Cut Yellow Gem<br> | Lapping Plate + Yellow Virindi Gem = Cut Yellow Gem<br> | ||
Line 314: | Line 314: | ||
Cut Purple Gem + Platinum Setting = Virindi Consul Essence | Cut Purple Gem + Platinum Setting = Virindi Consul Essence | ||
| | |||
Forming Hammer + Sheet Metal (Copper) = Copper Horn<br> | Forming Hammer + Sheet Metal (Copper) = Copper Horn<br> | ||
Line 328: | Line 328: | ||
Leather Strap + Platinum Horn = Platinum Horn of Leadership | Leather Strap + Platinum Horn = Platinum Horn of Leadership | ||
| | |||
Smelting Pot of Copper + Mold Medal = Copper Medal<br> | Smelting Pot of Copper + Mold Medal = Copper Medal<br> | ||
Line 348: | Line 348: | ||
Refining Polish (Mana) + Platinum Medal = Platinum Medal of Intellect | Refining Polish (Mana) + Platinum Medal = Platinum Medal of Intellect | ||
| | |||
Smelting Pot of Lead + Mold Handle = Lead Handle<br> | Smelting Pot of Lead + Mold Handle = Lead Handle<br> | ||
Line 371: | Line 371: | ||
Lense Framed + Flawless Handle = Incomparable Lense | Lense Framed + Flawless Handle = Incomparable Lense | ||
| | |||
Armatures are first prepared:<br> | Armatures are first prepared:<br> | ||
Line 378: | Line 378: | ||
Salvaged Amber (100) + Major Gearcrafting Armature = Major Gearcrafting Armature< | Salvaged Amber (100) + Major Gearcrafting Armature = Major Gearcrafting Armature< | ||
| | |||
Salvaged Diamond (100) + Minor Gearcrafting Armature = Minor Gearcrafting Armature <br> | Salvaged Diamond (100) + Minor Gearcrafting Armature = Minor Gearcrafting Armature <br> | ||
Line 384: | Line 384: | ||
Salvaged Diamond (100) + Major Gearcrafting Armature = Major Gearcrafting Armature | Salvaged Diamond (100) + Major Gearcrafting Armature = Major Gearcrafting Armature | ||
| | |||
Salvaged Gromnie Hide (100) + Minor Gearcrafting Armature = Minor Gearcrafting Armature <br> | Salvaged Gromnie Hide (100) + Minor Gearcrafting Armature = Minor Gearcrafting Armature <br> | ||
Line 390: | Line 390: | ||
Salvaged Gromnie Hide (100) + Major Gearcrafting Armature = Major Gearcrafting Armature | Salvaged Gromnie Hide (100) + Major Gearcrafting Armature = Major Gearcrafting Armature | ||
| | |||
Salvaged Pyreal (100) + Minor Gearcrafting Armature = Minor Gearcrafting Armature <br> | Salvaged Pyreal (100) + Minor Gearcrafting Armature = Minor Gearcrafting Armature <br> | ||
Line 396: | Line 396: | ||
Salvaged Pyreal (100) + Major Gearcrafting Armature = Major Gearcrafting Armature | Salvaged Pyreal (100) + Major Gearcrafting Armature = Major Gearcrafting Armature | ||
| | |||
Salvaged Ruby (100) + Minor Gearcrafting Armature = Minor Gearcrafting Armature <br> | Salvaged Ruby (100) + Minor Gearcrafting Armature = Minor Gearcrafting Armature <br> | ||
Line 402: | Line 402: | ||
Salvaged Ruby (100) + Major Gearcrafting Armature = Major Gearcrafting Armature | Salvaged Ruby (100) + Major Gearcrafting Armature = Major Gearcrafting Armature | ||
| | |||
Salvaged Sapphire (100) + Minor Gearcrafting Armature = Minor Gearcrafting Armature <br> | Salvaged Sapphire (100) + Minor Gearcrafting Armature = Minor Gearcrafting Armature <br> | ||
Line 412: | Line 412: | ||
Once this is complete apply the Armature to a magic Trinket (only loot generated trinkets will work). | Once this is complete apply the Armature to a magic Trinket (only loot generated trinkets will work). | ||
}} | |||
[[Category:Crafting Guide]] | [[Category:Crafting Guide]] | ||
[[Category:Gearcraft Guide]] | [[Category:Gearcraft Guide]] |
Revision as of 22:43, 23 July 2012
|
This text can be purchased from various shopkeepers.
A Comprehensive Guide to Gearcrafting
A large tome, detailing the uses of Gearcrafting.
36 of 36 pages full.
A Comprehensive Guide to Gearcrafting:
In the wake of the Gearknight's appearance in Dereth comes an opportunity for great advancement. The balance of magical means with that of technology can only increase our understanding of the world and offer new solutions we can use to cope with our challenges. This guide intends to describe the practice of Gearcrafting in its state of inception.
The Trinket:
Trinkets are a classification of item that can possess magic but requires no specific form the only common thread is they all possess some level of technology. We Derethians are familiar with a large variety of magical items but none before this technical. A trinket can be worn in a great variety of ways, as a simple broach clipped to your amuli coat, a small gadget stored in the pocket or any other number of possible placements. What we do know that is, to date, you can only activate the magic of a single trinket at a time.
(These items occupy a trinket slot on your character, this slot is displayed below the necklace slot)
Gearcrafting and Trinkets:
The most advanced form of Gearcrafting includes the way it interacts with trinkets. All trinkets possessing magic seem to have further innate magics that can be tapped into. The closest analog to the process of activating these magics is that of Tinkering and Imbuing items as has long been the practice of a variety of crafters around Dereth. However Gearcrafting trinkets have a set of differences and some very specific rules.
Rule 1 - There are only three possible upgrades to any Trinket
Rule 2 - Each upgrade has a specific power rating
- Sub 1 - Minor
- Sub 2 - Moderate
- Sub 3 - Major
Rule 3 - Every spell is available at every power rating
Rule 4 - A higher power spell will always override a lower power spell of the same type
- Sub 1 - We urge caution in tinkering. Using the same upgrade in more than one
slot will offer absolutely no bonus outside of that of the highest tier spell.
Rule 5 - The Minor and Moderate upgrades can be completed with no chance of failure by a Gearcrafter of the appropriate skill level.
Sub 1 - Minor and Moderate application difficulty is based on Material Type, Material Quality and Tinket Quality in the same way it is in normal tinkering.
Rule 6 - Major upgrades have a significant chance of failure. This failure rate is the same as that of Imbues.
Rule 7 - Gearcrafting Materials must always be prepared for use with a special armature before any of the before mentioned upgrades may be made.
- Sub 1 - Minor Spells are activated with a Minor Armature
- Sub 2 - Moderate Spells are activated with a Moderate Armature
- Sub 3 - Majors Spells are activated with a Major Armature
As it is with normal tinkering you will need vast quantities (a bag containing 100 units of a specific material) of salvage. The types of salvage you will be using are very specific to Gearcrafting.
- Salvage Types:
- Amber
- Diamond
- Gromnie Hide
- Pyreal
- Ruby
- Sapphire
Each of these salvages on its own is completely inert. Only when applied to the correct armature is your salvage ready for use on a trinket. This armature facilitates the application of the material to the trinket as well as activating the magical reagents available in the material itself.
- Armatures:
- Minor Gearcrafting Armature - Available with any Shopkeeper
- Moderate Gearcrafting Armature - Available with any Shopkeeper
- Major Gearcrafting Armature - Available at only the most prestigious of shops
Once activated each salvaged material will trigger a specific type of magic in the trinket.
- Salvage Type and Magic Activated:
- Ruby - Additional Health
- Amber - Additional Stamina
- Sapphire - Additional Mana
- Diamond - Damage Boost
- Gromnie Hide - Damage Reduction Boost
- Pyreal - Understanding (increase earned experience)
Each of these salvage types will have a different level of effect based on the type of armature it is applied to.
- Salvage Type and Power Level:
- Ruby - Minor 5 Health, Moderate 10 Health, Major 15 Health
- Amber - Minor 10 Stamina, Moderate 20 Stamina, Major 30 Stamina
- Sapphire - Minor 10 Mana, Moderate 20 Mana, Major 30 Mana
- Diamond - Minor 1 Damage Rating, Moderate 2 Damage Rating, Major 3 Damage Rating
- Gromnie Hide - Minor 1 Damage Reduction Rating, Moderate 2 Damage Reduction Rating, Major 3 Damage Reduction Rating
- Pyreal - Minor 2% Experience Gain, Moderate 4% Experience Gain, Major 6% Experience Gain
The process of preparing an armature is simple and has no risk of failure.
Step 1 - Purchase the armature that corresponds to the tier of spell you wish to apply.
Step 2 - Gather a complete bag of salvage that activates the spell you desire.
Step 3 - Apply the complete bag of salvage to the armature.
- Sub 1 - This will result in the production of a material prepared armature matching the type of material and the level of armature.
- Sub 2 - The material will not be expended, this process only uses trace amounts of the material and there is no effect on the bag of salvage itself.
Step 4 - Apply a bag of the same type of salvage, or the same bag of salvage to the prepared armature.
- Sub 1 - This will expend the bag of salvage and you will be left with an armature that can now be used on a trinket.
Step 5 - Apply the armature to a magical trinket of your choice (this will only work on loot generated trinkets).
- Sub 1 - This will expend the armature and all of the material applied to it.
- Sub 2 - Remember the difficulty of success depends on a number of variables. Minor and Moderate tinkers may be applied with certainty by skilled Gearcrafters but Major imbues will always have a significant chance to destroy both the armature and the trinket.
Activating the innate abilities of trinkets is not the only use of Gearcrafting. We have managed to refine our understanding of Gearcrafting to the extent that it allows us to make devices of great power from a variety of base components. This process has been used in the invention of a variety of devices that can be used to amplify the power of a variety of skills.
- To date the devices we have invented are:
- Horns of Leadership
- Medals of Loyalty
- Examination Lenses
- Tapped Virindi Essences
Each of these devices contains its own unique ability to tap into specific magics on a variety of levels. We have conceived 5-9 tiers of each of these items. The tier of the device is completely dependant on the materials it is made from and in some cases the craftsmanship of the components.
- Effect of Devices:
- Horn of Leadership - Allows those with sufficient abilities as a leader to enhance the health of their party.
- Medals of Loyalty - Allows those with sufficient loyalty to enhance the stamina and/or mana of their party.
- Examination Lenses - Allows those with sufficient Creature Assessment skill to make creatures more vulnerable to physical attacks.
- Trapped Virindi Essences - Allows those with sufficient Deception to trick the Virindi essence into amplifying their knowledge of Arcane Lore.
- Level of Effect of Devices:
- Horns of Leadership:
- Copper - Adds 2 to Health of Fellowship
- Silver - Adds 4 to Health of Fellowship
- Gold - Adds 6 to Health of Fellowship
- Pyreal - Adds 8 to Health of Fellowship
- Platinum - Adds 10 to Health of Fellowship
- Medals of Loyalty:
- Copper (Stamina) - Adds 2 to Stamina of Fellowship
- Copper (Mana) - Adds 2 to Mana of Fellowship
- Silver (Stamina) - Adds 4 to Stamina of Fellowship
- Silver (Mana) - Adds 4 to Mana of Fellowship
- Gold (Stamina) - Adds 6 to Stamina of Fellowship
- Gold (Mana) - Adds 6 to Mana of Fellowship
- Pyreal (Stamina) - Adds 8 to Stamina of Fellowship
- Pyreal (Mana) - Adds 8 to Mana of Fellowship
- Platinum (Stamina) - Adds 10 to Stamina of Fellowship
- Platinum (Mana) - Adds 10 to Mana of Fellowship
- Examination Lenses:
- pour Lense - Lead - Similar to Imperil Other I
- Well Crafted Lense - Iron - Similar to Imperil Other II
- Finely Crafted Lense - Copper - Similar to Imperil Other III
- Exquisite Lense - Silver - Similar to Imperil Other IV
- Magnificent Lense - Gold - Similar to Imperil Other V
- Nearly Flawless Lense - Pyreal - Similar to Imperil Other VI
- Flawless Lense - Carved Pyreal - Similar to Imperil Other VI
- Utterly Flawless Lense - Ornate Pyreal - Similar to Imperil Other VI
Incomparable Lense - Flawless Pyreal - Similar to Imperil Other VII
- Trapped Virindi Essences:
- Yellow Gem and Copper - Adds 8 to Arcane Lore
- White Gem and Silver - Adds 16 to Arcane Lore
- Blue Gem and Gold - Adds 24 to Arcane Lore
- Red Gem and Pyreal - Adds 32 to Arcane Lore
- Purple Gem and Platinum - Adds 40 to Arcane Lore
These devices are crafted into their complete forms using Gearcrafting and a variety of base components. The most basic of components are already familiar to Derethians but the specific nature of Gearcrafting has lead to the creation of a variety of highly specialized tools. These tools can be found at Jewelers, Shopkeepers and Archmages around Dereth depending on the nature of the tool.
Complete Guide to Crafting by Item:
Horns of Leadership:
Step 1 - Smelt a Scarab
- Sub 1 - This process requires a smelting pot.
- Sub 2 - This process requires a scarab. Horns use Copper, Silver, Gold, Pyreal or Platinum Scarabs depending on level. See description above to determine level.
Step 2 - pour smelted metal into a Metal Sheet Form
- Sub 1 - This will result in a Metal Sheet of the same type of metal.
Step 3 - Use a Forming Hammer on the Metal Sheet
- Sub 1 - This will produce the body of the Horn.
Step 4 - Apply a Leather Strap to the Horn
- Sub 1 - This will allow the Horn to be used.
Medals of Loyalty:
Step 1 - Smelt a Scarab
- Sub 1 - This process requires a smelting pot.
- Sub 2 - This process requires a scarab. Medals use Copper, Silver, Gold, Pyreal or Platinum Scarabs depending on level. See description above to determine level.
Step 2 - pour smelted metal into a Medal Mold
- Sub 1 - This will create a Medal of the same type of metal.
Step 3 - Use a Stamina or Mana Refining Polish on the medal
- Sub 1 - This will create a Medal of the type of metal and enhancing the corresponding secondary attribute to the type of Refining Polish used.
Medals of Loyalty:
Step 1 - Smelt a Scarab
- Sub 1 - This process requires a smelting pot.
- Sub 2 - This process requires a scarab. Medals use Copper, Silver, Gold, Pyreal or Platinum Scarabs depending on level. See description above to determine level.
Step 2 - pour smelted metal into a Medal Mold
- Sub 1 - This will create a Medal of the same type of metal.
Step 3 - Use a Stamina or Mana Refining Polish on the medal
- Sub 1 - This will create a Medal of the type of metal and enhancing the corresponding secondary attribute to the type of Refining Polish used.
Examination Lenses:
Step 1 - Smelt a Scarab
- Sub 1 - This process requires a smelting pot.
- Sub 2 - This process requires a scarab. Examination Lenses use Lead, Iron, Copper, Silver, Gold and Pyreal Scarabs depending on level. See description above to determine level.
Step 2 - pour smelted metal into a Handle Mold
- Sub 1 - The result will be a handle of the type matching your material.
- Sub 2 - You may further refine Pyreal handles using a Carving Knife, you can refine a pyreal handle up to three times.
Step 3 - Apply Abrasive Polish to a purchased Unfinished Lense
- Sub 1 - This will refine the Lense for use.
Step 4 - Place the Lense in a Frame
- Sub 1 - Frames are in mass production, you may purchase these.
- Sub 2 - This produces a frame ready to be placed on a handle.
Step 5 - Place Framed Lense on Handle
- Sub 1 - The Examination Lense is now ready for use.
Trapped Virindi Essences:
Step 1 - Smelt a Scarab
- Sub 1 - This process requires a smelting pot.
- Sub 2 - This process requires a scarab. Medals use Copper, Silver, Gold, Pyreal or Platinum Scarabs depending on level. See description above to determine level.
Step 2 - pour smelted metal into a Metal Sheet Form
- Sub 1 - This will result in a Metal Sheet of the same type of metal.
Step 3 - Prepare a Jeweler's Saw by placing a Saw Blade into a Saw Frame
- Sub 1 - Your saw is now ready to cut but blades can be broken in crafting.
Step 4 - Use your Jeweler's Saw to cut a setting from your Metal Sheet
Step 5 - Prepare your Virindi Gem using a Lapping Plate
- Sub 1 - This will result in a Cut Gem of the same type.
Step 6 - Apply the Cut Gem to the Setting
- Sub 1 - Apply the matching Cut Gem to the Setting.
- Yellow Gem to Copper Setting
- White Gem to Silver Setting
- Blue Gem to Gold Setting
- Red Gem to Pyreal Setting
- Purple Gem to Platinum Setting
- Sub 2 - Your Trapped Virindi Essence is now ready for use.