Character Races: Difference between revisions
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== Aluvian == | == Aluvian == | ||
''See [[??]] for more details.'' | |||
[[Jump (Skill)|Jump]], [[Loyalty (Skill)|Loyalty]], [[Magic Defense (Skill)|Magic Defense]], [[Run (Skill)|Run]], and [[Salvaging (Skill)|Salvaging]] | |||
== Gharu'ndim == | == Gharu'ndim == | ||
''See [[??]] for more details.'' | |||
[[Jump (Skill)|Jump]], [[Loyalty (Skill)|Loyalty]], [[Magic Defense (Skill)|Magic Defense]], [[Run (Skill)|Run]], and [[Salvaging (Skill)|Salvaging]] | |||
== Sho == | == Sho == | ||
''See [[??]] for more details.'' | |||
[[Jump (Skill)|Jump]], [[Loyalty (Skill)|Loyalty]], [[Magic Defense (Skill)|Magic Defense]], [[Run (Skill)|Run]], and [[Salvaging (Skill)|Salvaging]] | |||
== Viamontian == | == Viamontian == | ||
''See [[??]] for more details.'' | |||
[[Jump (Skill)|Jump]], [[Loyalty (Skill)|Loyalty]], [[Magic Defense (Skill)|Magic Defense]], [[Run (Skill)|Run]], and [[Salvaging (Skill)|Salvaging]] | |||
== Penumbraen == | |||
== Umbraen and Penumbraen == | |||
''See [[??]] for more details.'' | |||
[[Jump (Skill)|Jump]], [[Loyalty (Skill)|Loyalty]], [[Magic Defense (Skill)|Magic Defense]], [[Run (Skill)|Run]], and [[Salvaging (Skill)|Salvaging]] | |||
[[Deception (Skill)|Deception (Specialized)]] | |||
[[Unarmed Combat (Skill)|Unarmed Combat]] | |||
Introduced in [[??]], the UMBRAEN and PENUMBRAEN are a people born from the other Isparian heritages, who sought to join with the chaotic powers of the Shadow, and were then transformed into the Umbraen or Penumbraen. Those who have undergone the transformation into Umbraen or Penumbraen have forgotten and released their pasts into the winds. They are children of the Shadow, now and forever. Most Umbraen or Penumbraen come from the followers of the Shadow, Isin Dule. Isin Dule only asks that his new children embrace the chaos and potential they have been given, and use it to raise themselves to greatness. What follows is in Isin Dule's own words to his children. | |||
'Folk remember the dark times, when destruction roamed the land. They think of war... death... torment.They blam those of us who walk in the shadow, call us evil. But we are not. We were deceived by the one who ruled us. To understand us, you must first understand him. Hopeslayer, they call him.Bael'Zharon, the fallen lord. He craved power, and gave himself to chaos. His obsession nearly destroyed the world. The shadow's path runs along the sword's edge. On one side, untold strength, on the other... madness. The Hopeslayer strayed - and fell. Look on his face, and swear: I will not follow.' | |||
== Gear Knight == | == Gear Knight == | ||
''See [[Gearknight]] for more details.'' | ''See [[Gearknight]] for more details.'' | ||
[[Jump (Skill)|Jump]], [[Loyalty (Skill)|Loyalty]], [[Magic Defense (Skill)|Magic Defense]], [[Run (Skill)|Run]], and [[Salvaging (Skill)|Salvaging]] | |||
Loyalty (Specialized) and Armor Tinkering | [[Mace|Mace]] | ||
[[Loyalty (Skill)|Loyalty (Specialized)]] and [[Armor Tinkering (Skill)|Armor Tinkering]] | |||
[[Iron Skin of the Invincible]] | [[Iron Skin of the Invincible]] | ||
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On Dereth, those Gear Knights which are allied with the peoples of Dereth come from the schism between the Gold Gear Primus, Atamarr, and the Iron Blade Invasion forces which seek to wipe out both the 'renegades' and the Isparians of Dereth. Their previous House ties behind them, and with the blessings and support of Atamarr, the new Gear Knights of Dereth have been given the freedom to build for themselves a new beginning. | On Dereth, those Gear Knights which are allied with the peoples of Dereth come from the schism between the Gold Gear Primus, Atamarr, and the Iron Blade Invasion forces which seek to wipe out both the 'renegades' and the Isparians of Dereth. Their previous House ties behind them, and with the blessings and support of Atamarr, the new Gear Knights of Dereth have been given the freedom to build for themselves a new beginning. | ||
== Undead == | == Undead == |
Revision as of 16:22, 21 September 2010
Related topics: Character Creation, Skills, Augmentations
Aluvian
See ?? for more details.
Jump, Loyalty, Magic Defense, Run, and Salvaging
Gharu'ndim
See ?? for more details.
Jump, Loyalty, Magic Defense, Run, and Salvaging
Sho
See ?? for more details.
Jump, Loyalty, Magic Defense, Run, and Salvaging
Viamontian
See ?? for more details.
Jump, Loyalty, Magic Defense, Run, and Salvaging
Umbraen and Penumbraen
See ?? for more details.
Jump, Loyalty, Magic Defense, Run, and Salvaging
Introduced in ??, the UMBRAEN and PENUMBRAEN are a people born from the other Isparian heritages, who sought to join with the chaotic powers of the Shadow, and were then transformed into the Umbraen or Penumbraen. Those who have undergone the transformation into Umbraen or Penumbraen have forgotten and released their pasts into the winds. They are children of the Shadow, now and forever. Most Umbraen or Penumbraen come from the followers of the Shadow, Isin Dule. Isin Dule only asks that his new children embrace the chaos and potential they have been given, and use it to raise themselves to greatness. What follows is in Isin Dule's own words to his children.
'Folk remember the dark times, when destruction roamed the land. They think of war... death... torment.They blam those of us who walk in the shadow, call us evil. But we are not. We were deceived by the one who ruled us. To understand us, you must first understand him. Hopeslayer, they call him.Bael'Zharon, the fallen lord. He craved power, and gave himself to chaos. His obsession nearly destroyed the world. The shadow's path runs along the sword's edge. On one side, untold strength, on the other... madness. The Hopeslayer strayed - and fell. Look on his face, and swear: I will not follow.'
Gear Knight
See Gearknight for more details.
Jump, Loyalty, Magic Defense, Run, and Salvaging
Loyalty (Specialized) and Armor Tinkering
Introduced in Shifting Gears, the GEAR KNIGHTS are a mechanized race of unknown origins. While they are technically machines, they evidence all the personality of the other races of Dereth.
The Gear Knights usually operate in large Houses, which are organized somewhere between a feudal society and a standing army. Each House is led by a Primus, and has a portion of the society for which they are responsible.
On Dereth, those Gear Knights which are allied with the peoples of Dereth come from the schism between the Gold Gear Primus, Atamarr, and the Iron Blade Invasion forces which seek to wipe out both the 'renegades' and the Isparians of Dereth. Their previous House ties behind them, and with the blessings and support of Atamarr, the new Gear Knights of Dereth have been given the freedom to build for themselves a new beginning.
Undead
See Undead for more details.
File:Character Race Undead.jpg | Trained Starting Skills: |
---|---|
Jump, Loyalty, Magic Defense, Run, and Salvaging | |
Bonus Racial Skill(s): | |
Alchemy | |
Sister Racial Skill(s): | |
Arcane Lore | |
Bonus Augmentation | |
Critical Protection | |
Description: | |
Introduced in Plans Within Plans, the House Mhoire UNDEAD have chosen to join the alliance with the peoples of Dereth. These Undead are refugees from an ancient curse laid upon House Mhoire by the Dericost.
Using alchemical potions and rituals, they have freed themselves from the curse, and also from the rigid castes and controls of the Dericost undead. With this newfound freedom, many Undead have begun to adopt the cultures and practices of the living races on Dereth, hoping to find a home where they can live as equals. | |