Dagger: Difference between revisions

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* Damage is calculated based on Coordination.
* Damage is calculated based on Coordination.
* In [[Darkness Ascendant]], dagger's damage modifier skill was changed from Strength to Coordination.
* In [[Darkness Ascendant]], dagger's damage modifier skill was changed from Strength to Coordination.
* In [[Now In This Hush]], it became possible to hilt certain daggers and gain double and triple strike damage.
* In [[The Hall of the Tusker King]], Dirks were introduced that have a higher base damage than previous types of dagger but cannot be hilted.
* In ??, the variance and max damage of daggers were tweaked upwards, until it had a Damage over Time rating on a par with other racial weapons.
* In [[Old Ghosts]], a new range of hiltable daggers was introduced with base weapon requirements of 370, 400, and 420 that can be also tinkered, including imbues.


{{Skills}}
{{Skills}}
[[Category:Skill]]
[[Category:Skill]]
[[Category:Weapon Skill]]
[[Category:Weapon Skill]]

Revision as of 00:51, 23 November 2011

Related topics: Skills, Weapons, Daggers, Category:Weapon, Category:Dagger

Introduced:  Release
Dagger
Description Helps you wield daggers, knives and similar weapons.
Formula (Quickness + Coordination) / 3
Base Status Untrained - Trained for free on Aluvians.
Cost to Train 4
Cost to Specialize 4
Buffs Dagger Mastery (Spell), Quickness (Spell), Coordination (Spell)
Debuffs Dagger Ineptitude (Spell), Slowness (Spell), Clumsiness (Spell)

Starting Equipment

Notes

  • Damage is calculated based on Coordination.
  • In Darkness Ascendant, dagger's damage modifier skill was changed from Strength to Coordination.
  • In Now In This Hush, it became possible to hilt certain daggers and gain double and triple strike damage.
  • In The Hall of the Tusker King, Dirks were introduced that have a higher base damage than previous types of dagger but cannot be hilted.
  • In ??, the variance and max damage of daggers were tweaked upwards, until it had a Damage over Time rating on a par with other racial weapons.
  • In Old Ghosts, a new range of hiltable daggers was introduced with base weapon requirements of 370, 400, and 420 that can be also tinkered, including imbues.


Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack, Summoning
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Miscellaneous Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat