End of Days: Difference between revisions
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#* The safest route is to jump down into the canyon and head north from the encampment. Near where the ground turns from black to brown, you can find a path up to the west. Continue heading west and then south to reach the dungeon. | #* The safest route is to jump down into the canyon and head north from the encampment. Near where the ground turns from black to brown, you can find a path up to the west. Continue heading west and then south to reach the dungeon. | ||
# The dungeon consists of a series of rooms filled with Tumeroks and Rynthid enemies and is largely linear. There are 4 large room connected by hallways in between. Each of the 4 large rooms has several large portal energy traps that goes off every 15-20 seconds. After these traps go off, random blue portals appear in the room which drop you back at the start if you happen to run into them. The cycle then repeats with the traps going off again. | # The dungeon consists of a series of rooms filled with Tumeroks and Rynthid enemies and is largely linear. There are 4 large room connected by hallways in between. Each of the 4 large rooms has several large portal energy traps that goes off every 15-20 seconds. After these traps go off, random blue portals appear in the room which drop you back at the start if you happen to run into them. The cycle then repeats with the traps going off again. | ||
#* When fighting, it is best to stay in the hallways | #* When fighting, it is best to stay in the hallways than to fight in the large rooms and risk being portaled to the start. | ||
#* | #* It makes sense where appropriate to pause at the entrance to each large room and wait for the portals to spawn again before entering. Otherwise new portals may spawn on top of you while running through the room. | ||
# Just before the entrance to the 5th and final room, there is a path leading down to the left. It leads to a maze section containing a [[Chorizite Chest]]. | # Just before the entrance to the 5th and final room, there is a path leading down to the left. It leads to a maze section containing a [[Chorizite Chest]] and many Rynthid enemies. | ||
# In the 5th room, there are no portal traps, only corrupted Tumeroks, Rynthid, and a [[Tormented Watcher]] Hollow Minion. | # In the 5th room, there are no portal traps, only corrupted Tumeroks, Rynthid, and a [[Tormented Watcher]] Hollow Minion. | ||
# When the Tormented Watcher dies, a portal to the boss room will spawn. | # When the Tormented Watcher dies, a portal to the boss room will spawn. | ||
#* Warning: The boss room is a hot drop! | #* Warning: The boss room is a hot drop! | ||
# In the boss room are a | # In the boss room are a several lightning elementals and the boss, [[Bah'Ktar]] (Tumerok). | ||
# Each person needs to loot a scarab off of [[Bah'Ktar]] (drops ?). | # Each person needs to loot a scarab off of [[Bah'Ktar]] (drops ?). | ||
# [[Legendary Key|Legendary Keys]] will spawn on the ground. Loot one and use it on the chests which have spawned in the room. | # [[Legendary Key|Legendary Keys]] will spawn on the ground. Loot one and use it on the chests which have spawned in the room. |
Revision as of 15:06, 7 November 2013
Walk Through ___ Maps ___ Items ___ XP ___ Images ___ Lore & Dialog ___ |
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Quest Overview
As originally discovered in the Purging the Corruption quest, the Curator of Torment has been experimenting on Tumeroks as well as Gearknights, Lugians, and Olthoi. Assist Aun Ol'tra in destroying the corrupted Tumerok Bah'Ktar.
Walk Through
- Speak to Aun Ol'tra at the Encampment near Rynthid Infested Plains.
- Route: Use Rynthid Recall or take the Dangerous Portal Device from a mansion to Center of the Obsidian Plains and run to 61.6S, 63.3W.
- Head to Bah'Ktar's Tower at 62.7S 66.6W.
- The safest route is to jump down into the canyon and head north from the encampment. Near where the ground turns from black to brown, you can find a path up to the west. Continue heading west and then south to reach the dungeon.
- The dungeon consists of a series of rooms filled with Tumeroks and Rynthid enemies and is largely linear. There are 4 large room connected by hallways in between. Each of the 4 large rooms has several large portal energy traps that goes off every 15-20 seconds. After these traps go off, random blue portals appear in the room which drop you back at the start if you happen to run into them. The cycle then repeats with the traps going off again.
- When fighting, it is best to stay in the hallways than to fight in the large rooms and risk being portaled to the start.
- It makes sense where appropriate to pause at the entrance to each large room and wait for the portals to spawn again before entering. Otherwise new portals may spawn on top of you while running through the room.
- Just before the entrance to the 5th and final room, there is a path leading down to the left. It leads to a maze section containing a Chorizite Chest and many Rynthid enemies.
- In the 5th room, there are no portal traps, only corrupted Tumeroks, Rynthid, and a Tormented Watcher Hollow Minion.
- When the Tormented Watcher dies, a portal to the boss room will spawn.
- Warning: The boss room is a hot drop!
- In the boss room are a several lightning elementals and the boss, Bah'Ktar (Tumerok).
- Each person needs to loot a scarab off of Bah'Ktar (drops ?).
- Legendary Keys will spawn on the ground. Loot one and use it on the chests which have spawned in the room.
- Note that there is a countdown timer on the chests. So loot quickly!
- Return to Aun Ol'tra and give him the scarab for the rewards of experience, luminance, and a crimson scarab trinket.
Maps
Dungeon | Coordinates | Wiki Map | ACmaps | Other | Quests |
Bah'Ktar's Tower | 62.7S 66.6W | -- | -- | -- | -- |
Items
Rewards | ||||||||
Legendary Key |
Experience Rewards
Task Required | Max Experience | Percentage & Level Cap | |||
?? |
??% up to level ?? | ||||
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See Level Costs for per level information. |
Images
Click image for full size version.
Lore & Dialog
Notes
- ??