Game Mechanics: Difference between revisions

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Also many of the [[:Category:Geographic Area | Geographic Area]] entries have detailed listings of creatures found on the landscape. If you're looking for a particular creature, look up its entry then click the "What links here" option on the left in the toolbox.
Also many of the [[:Category:Geographic Area | Geographic Area]] entries have detailed listings of creatures found on the landscape. If you're looking for a particular creature, look up its entry then click the "What links here" option on the left in the toolbox.


== Death ==
== [[Death]] ==
* [[Death and Corpse Commands]]
* [[Death Items]]
* [[Death Items]]
* [[Death Penalty]]
* [[Death Penalty]]
* [[Lifestone]]
* [[Lifestone]]
* [[Recovering from Death]]


== [[Loot System]] ==
== [[Loot System]] ==

Revision as of 00:25, 16 December 2011

Related topics: Category:Game Concept

Links to articles and entries discussing special game mechanics in detail.

General Game Mechanics

Allegiances & Fellowships

Power & Prestige

Skills, Attributes, and Experience Costs

Quick reference:

  • Primary attributes can be raised 190 points.
  • Secondary attributes can be raised 196 points.
  • Trained skills can be raised 208 points.
  • Specialized skills can be raised 226 points.
  • There is a 10 point bonus to specialized skills.
  • You are limited to 64 total credits specialized.

Storing your Items

Creature Distribution Maps

Turbine has created the following maps:

Also many of the Geographic Area entries have detailed listings of creatures found on the landscape. If you're looking for a particular creature, look up its entry then click the "What links here" option on the left in the toolbox.