Game Mechanics: Difference between revisions
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imported>Arkalor No edit summary |
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* [[Graphics]] | * [[Graphics]] | ||
* [[Portal Storm]]s | * [[Portal Storm]]s | ||
== [[Character Advancement]] == | == [[Character Advancement]] == | ||
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* [[Skill Redistribution|Attribute & Skill Redistribution]] | * [[Skill Redistribution|Attribute & Skill Redistribution]] | ||
=== | === Item Storage === | ||
* [[Housing]] | * [[#Housing|Housing]] | ||
* [[Mule]]s | * [[Mule]]s | ||
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* [[Tailoring]] | * [[Tailoring]] | ||
* [[Wedding Trials|Weddings]] | * [[Wedding Trials|Weddings]] | ||
== Social == | |||
* [[Allegiances]] | |||
* [[Fellowships]] | |||
== [[Trade]] == | == [[Trade]] == |
Revision as of 01:43, 17 May 2012
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Related topics: Category:Game Concept, Asheron's Call Handbook
Links to articles and categories discussing game mechanics in detail.
General Game Mechanics
Character Advancement
Power & Prestige
Skills, Attributes, and Experience Costs
Item Storage
Combat
- Armor and Weapon Augmentations
- Health Regeneration
- Mana Regeneration
- Stamina Regeneration
- Natural Resistances
- Rating
Crafting
Spawn Distributions
Also many of the Geographic Area entries have detailed listings of creatures found on the landscape. If you're looking for a particular creature, look up its entry then click the "What links here" option on the left in the toolbox.
Death
Housing
Loot System
- Chests
- Loot
- Item Decay
- Item Special Properties
- Mana Forges
- Mana Stones
- Quality Flag
- Uninscription Stone
Magic
Player Versus Player
Quest System
Recreation
- Barbers and Hairstyles
- Chess
- Emotes
- Fishing
- Gambling
- Masks and Guises
- Pets
- Seasonal Quests
- Tailoring
- Weddings