Game Mechanics: Difference between revisions
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* [[Skills]] | * [[Skills]] | ||
* [[Skill Costs]] | * [[Skill Costs]] | ||
* [[Skill Credit]]s | |||
* [[Attributes]] | * [[Attributes]] | ||
* [[Attribute Costs]] | * [[Attribute Costs]] |
Revision as of 17:44, 24 May 2012
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Related topics: Category:Game Concept, Asheron's Call Handbook
Links to articles and categories discussing game mechanics in detail.
General Game Mechanics
Character Advancement
Power & Prestige
Skills, Attributes, and Experience Costs
- Skills
- Skill Costs
- Skill Credits
- Attributes
- Attribute Costs
- Level Costs
- Attribute & Skill Redistribution
Item Storage
Combat
- Combat & Defensive Skills
- Armor and Weapon Augmentations
- Health Regeneration
- Mana Regeneration
- Stamina Regeneration
- Natural Resistances
- Rating
Crafting
Spawn Distributions
Death
Housing
Items
Loot System
Magic
Player Versus Player
Quest System
Recreation
- Barbers and Hairstyles
- Chess
- Emotes
- Fishing
- Gambling
- Masks and Guises
- Pets
- Seasonal Quests
- Tailoring
- Weddings