Game Mechanics: Difference between revisions
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imported>Arkalor No edit summary |
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* [[Salvaging]] | * [[Salvaging]] | ||
* [[Gearcrafting]] | * [[Gearcrafting]] | ||
=== [[Death]] === | === [[Death]] === | ||
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* [[Lifestone]] | * [[Lifestone]] | ||
* [[Recovering from Death]] | * [[Recovering from Death]] | ||
=== [[Fellowships]] === | |||
---- | |||
* [[Fellowship Bonus]] | |||
* [[Fellowship Spells]] | |||
=== [[Housing]] === | === [[Housing]] === | ||
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* [[Tailoring]] | * [[Tailoring]] | ||
* [[Wedding Trials|Weddings]] | * [[Wedding Trials|Weddings]] | ||
=== [[Spawn Distributions]] === | |||
---- | |||
* [[Spawn Distributions#Osteth|Osteth]] | |||
* [[Spawn Distributions#Direlands|Direlands]] | |||
* [[Spawn Distributions#Aerlinthe Island|Aerlinthe]] | |||
* [[Spawn Distributions#Aphus Lassel|Aphus Lassel]] | |||
* [[Spawn Distributions#Halaetan Isles|Halaetan Isles]] | |||
* [[Spawn Distributions#Marae Lassel|Marae Lassel]] | |||
=== [[Trade]] === | === [[Trade]] === |
Revision as of 02:13, 25 May 2012
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Related topics: Category:Game Concept, Asheron's Call Handbook
Links to articles and categories discussing game mechanics in detail.
General Game Mechanics
Allegiances
Character Advancement
Power & Prestige
Skills, Attributes, and Experience Costs
- Skills
- Skill Costs
- Skill Credits
- Attributes
- Attribute Costs
- Level Costs
- Attribute & Skill Redistribution
Combat
- Combat & Defensive Skills
- Armor and Weapon Augmentations
- Health Regeneration
- Mana Regeneration
- Stamina Regeneration
- Natural Resistances
- Rating
Crafting
Death
Fellowships
Housing
Items
Loot System
Magic
Player Versus Player
Quest System
Recreation
- Barbers and Hairstyles
- Chess
- Emotes
- Fishing
- Gambling
- Masks and Guises
- Pets
- Seasonal Quests
- Tailoring
- Weddings