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=== Graphics Engine Updates ===
=== Graphics Engine Updates ===
----
----
* [[Darkness Ascendant]]
{|class="wikitable"
** Colored lighting effects introduced. Many lights, including the sun and moon, will now cast colored light in both hardware and software modes.
! Event
* [[Throne of Destiny]] expansion
! New Animation
** AC: TD features an updated graphics engine that supports DirectX 9. Notable updates include:
|-
*** Updated from DirectX 7 to DirectX 9 and from 16-bit to 32-bit texture buffers.
| [[Darkness Ascendant]]
*** A complete texture update (6,500 textures).
| Colored lighting effects introduced. Many lights, including the sun and moon, will now cast colored light in both hardware and software modes.
*** Some low-poly models (such as Gromnies and Monougas) updated.
|-
*** True Z-Buffering support.
|[[Throne of Destiny]] Expansion
*** Native window mode (no more need to patch the client.)
|
*** Anisotropic Filtering and V-Sync support.
* Updated from DirectX 7 to DirectX 9 and from 16-bit to 32-bit texture buffers.
*** Basic lighting effects on your character.
* A complete texture update (6,500 textures).
*** New pop-up windows for help system and trade skill interactions.
* Some low-poly models (such as Gromnies and Monougas) updated.
*** 3D models of people and creatures are now shown in the ID panel instead of an icon.
* True Z-Buffering support.
*** Software mode will no longer be supported.
* Native window mode (no more need to patch the client.)
*** [[What happened to the weather in AC?|Weather Effect]]s including landscape fog left out of new code base due to performance issues.
* Anisotropic Filtering and V-Sync support.
* [[Toward Ancient Shores]]
* Basic lighting effects on your character.
** Lightning effects disabled due to complaints (you can still see the effect without the sound, however, at the [[Battlefield of Ayn Tayan]]).
* New pop-up windows for help system and trade skill interactions.
* [[Shifting Gears]]
* 3D models of people and creatures are now shown in the ID panel instead of an icon.
** Landscape distance fog reintroduced.
* Software mode will no longer be supported.
* [[What happened to the weather in AC?|Weather Effect]]s including landscape fog left out of new code base due to performance issues.
|-
| [[Reprisals]]
| Higher Resolution Textures activated for ToD clients. (From the Texture detail dropdown box, select Very High setting)
|-
| [[Toward Ancient Shores]]
| Lightning effects disabled due to complaints (you can still see the effect without the sound, however, at the [[Battlefield of Ayn Tayan]]).
|-
| [[Shifting Gears]]
| Landscape distance fog reintroduced.
|}


=== Model & Texture Updates ===
=== Model & Texture Updates ===
----
----
''Click each event link to see some before & after images''
''Click each event link to see some before & after images''


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|-
|-
| [[Festivus#Images|Festivus]]
| [[Festivus#Images|Festivus]]
| [[Banderling]]s
| [[Banderling]]s, Thumbs added to hands
|-
|-
| [[The Madness of Men#Images|The Madness of Men]]
| [[The Madness of Men#Images|The Madness of Men]]
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| [[A New Threat#Images|A New Threat]]
| [[A New Threat#Images|A New Threat]]
| Fern Plants, [[Mites]]
| Fern Plants, [[Mites]]
|-
| [[Pillars Made of Sand]]
| [[Idol|Mosswart Idol]]s
|-
|-
| [[From the Darkness Born#Images|From the Darkness Born]]
| [[From the Darkness Born#Images|From the Darkness Born]]
| [[Phyntos Wasps]]
| [[Phyntos Wasps]]
|-
|-
| [[Throne of Destiny#Images|Throne of Destiny]]
| [[Throne of Destiny#Images|Throne of Destiny]] Expansion
| [[Lifestone]], [[Gromnie]]s, [[Monouga]]s, [[Reedshark]]s, [[Skeleton]]s
| [[Lifestone]], [[Gromnie]]s, [[Monouga]]s, [[Reedshark]]s, [[Skeleton]]s
|-
|-
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| [[Barbers and Hairstyles|Hairstyles]]
| [[Barbers and Hairstyles|Hairstyles]]
|}
|}
=== Animations ===
----
{|class="wikitable"
! Event
! New Animation
|-
| [[Thorns of the Hopeslayer]]
| Casting portal recall spells now make you play some purple bubbly physics scripts for about two seconds before blipping you away.
|-
| [[Twilight's Gleaming]]
| New logout motion and animation. Now, when a player logs out, they get purple bubbly effects and fade out.
|-
| [[The Widening Gyre]]
| When you pick up something from a different height the animation is different -- arm swipe only, no bending.
|-
| [[The First Strike]]
| New animation for the house recall function that more closely mirrors the duration of the recall.
|-
| [[Atonement]]
| The animations and sounds from double- and triple-striking just weren't cool enough, so we tweaked them slightly. Thrill at the enhanced swinging action!
|-
| [[Visions in the Darkness]]
| New animations for @lifestone, @marketplace, and @pklite commands.
|-
| [[Quiet Before the Storm]]
| The Logout/Lifestone animation has been changed to have a smoother looking animation.
|}
=== Misc Changes ===
----
* [[The Gathering Storm]]
** Nighttime visibility has been increased.


[[Category:Game Concept]]
[[Category:Game Concept]]

Revision as of 23:50, 19 December 2011

Related topics: User Interface, Graphical Errors, Frequently Asked Questions

Articles


Graphics Engine Updates


Event New Animation
Darkness Ascendant Colored lighting effects introduced. Many lights, including the sun and moon, will now cast colored light in both hardware and software modes.
Throne of Destiny Expansion
  • Updated from DirectX 7 to DirectX 9 and from 16-bit to 32-bit texture buffers.
  • A complete texture update (6,500 textures).
  • Some low-poly models (such as Gromnies and Monougas) updated.
  • True Z-Buffering support.
  • Native window mode (no more need to patch the client.)
  • Anisotropic Filtering and V-Sync support.
  • Basic lighting effects on your character.
  • New pop-up windows for help system and trade skill interactions.
  • 3D models of people and creatures are now shown in the ID panel instead of an icon.
  • Software mode will no longer be supported.
  • Weather Effects including landscape fog left out of new code base due to performance issues.
Reprisals Higher Resolution Textures activated for ToD clients. (From the Texture detail dropdown box, select Very High setting)
Toward Ancient Shores Lightning effects disabled due to complaints (you can still see the effect without the sound, however, at the Battlefield of Ayn Tayan).
Shifting Gears Landscape distance fog reintroduced.

Model & Texture Updates


Click each event link to see some before & after images

Event Models/Textures Updated
Darkness Ascendant Drudges, Golems
Hollow Victory Tuskers
Chains of Command Character Underwear
The Widening Gyre Olthoi
A Reign of Stone Lugians
The Gathering Storm Mosswarts, Cows
Flesh and Blood Empyrean Stone Head
Festivus Banderlings, Thumbs added to hands
The Madness of Men Gelidite Acolyte, Gelidite Initiate, Gelidite Lord
Across the Vast Divide Small Creepy Statues
A New Threat Fern Plants, Mites
Pillars Made of Sand Mosswart Idols
From the Darkness Born Phyntos Wasps
Throne of Destiny Expansion Lifestone, Gromnies, Monougas, Reedsharks, Skeletons
Friend and Foe Tumeroks
Shifting Gears Landscape: Grass, Ice, Desert etc
Winter's Knight Pine Trees
Quiet Before the Storm Aluvian Doors
Shifting Shadows Hairstyles

Animations


Event New Animation
Thorns of the Hopeslayer Casting portal recall spells now make you play some purple bubbly physics scripts for about two seconds before blipping you away.
Twilight's Gleaming New logout motion and animation. Now, when a player logs out, they get purple bubbly effects and fade out.
The Widening Gyre When you pick up something from a different height the animation is different -- arm swipe only, no bending.
The First Strike New animation for the house recall function that more closely mirrors the duration of the recall.
Atonement The animations and sounds from double- and triple-striking just weren't cool enough, so we tweaked them slightly. Thrill at the enhanced swinging action!
Visions in the Darkness New animations for @lifestone, @marketplace, and @pklite commands.
Quiet Before the Storm The Logout/Lifestone animation has been changed to have a smoother looking animation.

Misc Changes