Grouping: Difference between revisions

From My Wiki
Jump to navigation Jump to search
imported>Arkalor
imported>Arkalor
No edit summary
Line 38: Line 38:


[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Grouping]]
[[Category:In Progress]]
[[Category:In Progress]]

Revision as of 13:15, 18 September 2012

Gameplay topics

Combat - Crafting - Game Mechanics - Grouping - Hobbies - Housing

Magic - Player Versus Player - Trading - Travelling


There are three social systems in Asheron's Call that players will use when grouping together.

Allegiances

Main article: Allegiances

Fellowships

Main article: Fellowships

Player Factions

Player Factions are groups established in the lore that players can join to take a bigger part in the game world.

Societies of Dereth

Main article: Societies of Dereth

Each Society has its own ideals and beliefs as to what should happen on Dereth and beyond. Players are given the chance to discover the principles of each Society and choose which group they want to join.

Once you have joined a joined a society you can begin earning Commendation Ribbons to gain access to tests to advance in society rank. Players in the top ranks gain entry to the Society Armor set and the landmasses Moarsman Isle and Freebooter Isle. You can also earn trade tokens to purchase various items such as society covers for Tailoring and writs that can be exchanged for keys to the society vaults.

The Land Control feature is also linked to the societies with each society attempting to gain control of various keeps.

The War of Blood and Shadow Factions

During the The War of Blood and Shadow story arc, factions were introduced to allow players to choose which side of the conflict they wanted to support. Unlike with the Societies of Dereth, these factions do not have much of an impact on gameplay and the main incentive to join one is the eventual access to the faction chapterhouse and the Red Rune Weapons set.

See also