Healing (Skill): Difference between revisions
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imported>Sucamarto (→Notes) |
imported>Sucamarto (→Notes) |
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* As part of the [[Spring 2014]] patch the following changes were made; | * As part of the [[Spring 2014]] patch the following changes were made; | ||
** Healing animations are now shorter. The heal comes earlier in the animation. | ** Healing animations are now shorter. The heal comes earlier in the animation. | ||
* As part of the [[March | * As part of the [[March Patch|May Update]] the following changes were made; | ||
** Healing in combat mode now has a difficulty modifier of 1.1, down from 1.3. | ** Healing in combat mode now has a difficulty modifier of 1.1, down from 1.3. | ||
{{Skills}} | {{Skills}} | ||
[[Category:Skill]] | [[Category:Skill]] |
Revision as of 20:27, 9 May 2014
Related topics: Healing Kits
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Healing | |
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Description | Helps you heal injuries. |
Formula | (Focus + Coordination) / 3 |
Base Status | Unusable |
Cost to Train | 6 |
Cost to Specialize | 4 |
Buffs | Healing Mastery (Spell), Coordination (Spell), Focus (Spell) |
Debuffs | Healing Ineptitude (Spell), Clumsiness (Spell), Bafflement (Spell) |
General
Items
Starting Equipment
All
Other Items
- Other Healing Kits can be found as loot on creatures, purchased from Healers in Towns, as rewards from some quests, and crafted from components (Plentiful Healing Kits).
Spell Stacking
- Spell Stacking and override information for spells that affect Healing can be found at:
Notes
- Unusable if not trained or specialized.
- Heal with hotkeys by putting a Heal Kit on a hot key, then dragging and dropping your main pack (big tan one) onto a hot key. Then press the kit key followed by the pack key and you will heal yourself.
- The difficulty of healing increases based on the absolute amount of life lost and is different for combat and peace modes:
- Peace mode difficulty: (Amount of Missing Health * 2)
- Combat mode difficulty: (Amount of Missing Health * 2.6)
- Note: These formulas imply that as total health increases, the difficulty of healing at relative life values (e.g. healing at 50% life) increases.
- As part of the Forces of Nature patch, the following changes were made:
- The formula for used for effective healing skill (when compared to healing difficulty) was altered:[1]
- Trained Healing: (Buffed Healing Skill + Kit Bonus) * 1.1
- Specialized Healing: (Buffed Healing Skill + Kit Bonus) * 1.5
- A new combat mode healing animation was added.
- Note: Previously, the combat mode heal sequence dropped the player to peace mode, healed, and then reverted the player to combat mode.[2]
- The formula for used for effective healing skill (when compared to healing difficulty) was altered:[1]
- As part of the Spring 2014 patch the following changes were made;
- Healing animations are now shorter. The heal comes earlier in the animation.
- As part of the May Update the following changes were made;
- Healing in combat mode now has a difficulty modifier of 1.1, down from 1.3.
Skills | |
---|---|
Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack, Summoning |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Miscellaneous Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |