Heavy Weapons: Difference between revisions
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{{Related|Skills|Weapons|Heavy Weaponry|:Category:Weapon|:Category:Heavy Weapon}} | {{Related|Skills|Weapons|Heavy Weaponry|:Category:Weapon|:Category:Heavy Weapon}} | ||
{{Intro | {{Intro | ||
| Patch Introduced = [[ | | Patch Introduced = [[Master of Arms]] | ||
| Related Quests = | | Related Quests = | ||
| Updated = | | Updated = |
Revision as of 23:14, 28 February 2012
Related topics: Skills, Weapons, Heavy Weaponry, Category:Weapon, Category:Heavy Weapon
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Heavy Weapons | |
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Description | Helps you wield Heavy Weapons of any type. |
Formula | (Strength + Coordination) / 3 |
Base Status | Untrained |
Cost to Train | 6 |
Cost to Specialize | 6 |
Buffs | ??? Mastery (Spell), Strength (Spell), Coordination (Spell) |
Debuffs | ??? Ineptitude (Spell), Weakness (Spell), Clumsiness (Spell) |
Starting Equipment
Notes
- Damage is calculated based on Strength.
Skills | |
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Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack, Summoning |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Miscellaneous Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |