Item Tinkering: Difference between revisions
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* See [[Trinket Imbuing]] for Salvage Material | * See [[Trinket Imbuing]] for Salvage Material that is now part of the [[Item Tinkering]] skill. This salvage was orginally associated with the retired [[Gearcraft]] Skill. | ||
== Guides == | == Guides == | ||
Revision as of 05:21, 14 March 2012
Related topics: Skills, Crafting, Tinkering, Category:Item Tinkering, Gearcraft, Gearcraft Items, Category:Gearcraft, Category:Gearcraft Recipe, Category:Gearcraft Guide
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| Description | Lets you improve many items (including weapons and armor) in certain basic ways. |
| Formula | (Focus + Coordination) / 2 |
| Base Status | Untrained - Trained for free on Gharu'ndim, and on Lugians with changed innate abilities. |
| Cost to Train | 2 |
| Cost to Specialize | 0 - specialized via Yoshi's Essence augment. |
| Buffs | Item Tinkering Expertise (Spell), Coordination (Spell), Focus (Spell) |
| Debuffs | Item Tinkering Ignorance (Spell), Clumsiness (Spell), Bafflement (Spell) |
Materials
| Material | Modification |
|---|---|
| Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Stamina. This also increases the Spellcraft and Arcane Lore of the trinket by 25. | |
| Apply this material to a magical, treasure-generated item with Missile Defense activation requirement to change that requirement into an appropriate Melee Defense requirement. | |
| Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage. This also increases the Spellcraft and Arcane Lore of the trinket by 25. | |
| Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Gharu'ndim. | |
| Apply this material to a treasure-generated item to raise the item's value by 25%. | |
| Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage Reduction. This also increases the Spellcraft and Arcane Lore of the trinket by 25. | |
| Apply this material to a treasure-generated item to reduce the item's burden by 25%. | |
| Apply this material to a treasure-generated item to increase its maximum mana by 100. | |
| Apply this material to treasure-generated armor to reduce the item's value by 25%. | |
| Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Sho. | |
| Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Understanding. This also increases the Spellcraft and Arcane Lore of the trinket by 25. | |
| Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Health. This also increases the Spellcraft and Arcane Lore of the trinket by 25. | |
| Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Mana. This also increases the Spellcraft and Arcane Lore of the trinket by 25. | |
| Apply this material to a magical, treasure-generated item with an allegiance rank activation requirement to remove the rank requirement. In exchange, the item will gain an Arcane Lore difficulty equal to the its [sic] Spellcraft. | |
| Apply this material to a magical, treasure-generated item with a Melee Defense activation requirement to change that requirement into an appropriate Missile Defense requirement. | |
| Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Aluvian. |
- See Trinket Imbuing for Salvage Material that is now part of the Item Tinkering skill. This salvage was orginally associated with the retired Gearcraft Skill.
Guides
Notes
- Originally the Appraise Item skill at a cost of 2 to train, 2 to specialize and a formula of Focus.
- During the Repercussions event, when appraisal of items was removed, the skill became Item Tinkering.
- During the Master of Arms event, Gearcraft was integrated into Item Tinkering
| Skills | |
|---|---|
| Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
| Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat |
| Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack, Summoning |
| Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
| Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
| Miscellaneous Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
| Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |
