Magic Item Tinkering: Difference between revisions
Jump to navigation
Jump to search
imported>Arkalor |
imported>Atarax |
||
Line 62: | Line 62: | ||
|- | |- | ||
| [[Image:Salvaged Lapis Lazuli Icon.png]] [[Salvaged Lapis Lazuli|Lapis Lazuli]] | | [[Image:Salvaged Lapis Lazuli Icon.png]] [[Salvaged Lapis Lazuli|Lapis Lazuli]] | ||
|Apply this material to a treasure-generated jewelry to imbue the target with [[Minor | |Apply this material to a treasure-generated jewelry to imbue the target with [[Minor Willpower]]. This will also raise the Arcane Lore difficulty and Spellcraft of the piece by 25. | ||
|- | |- | ||
| [[Image:Salvaged Hematite Icon.png]] [[Salvaged Hematite|Hematite]] | | [[Image:Salvaged Hematite Icon.png]] [[Salvaged Hematite|Hematite]] |
Revision as of 17:20, 16 February 2012
| |
Related topics: Skills, Crafting, Tinkering, Magic Item Tinkering, Category:Magic Item Tinkering
Magic Item Tinkering | |
---|---|
Description | Lets you add magical properties to weapons and armor. |
Formula | Focus |
Base Status | Untrained |
Cost to Train | 4 |
Cost to Specialize | 0 - specialized via Celdiseth's Essence augment. |
Buffs | Magic Item Tinkering Expertise (Spell), Focus (Spell) |
Debuffs | Magic Item Tinkering Ignorance (Spell), Bafflement (Spell) |
Materials
Material | Modification |
---|---|
Sunstone | Apply this material to a treasure-generated weapon to imbue the target with Armor Rending. Armor Rending gives the item the ability to ignore some of its opponent's armor. The amount of armor it ignores depends on the attack skill of the wielder. |
Fire Opal | Apply this material to a weapon or magic-casting implement to imbue the target with Crippling Blow. Crippling Blow increases the amount of damage that the item does when it critically hits its opponent. The amount of extra damage depends on the attack skill of the wielder. |
Black Opal | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Critical Strike. Critical Strike increases the chance that the item critically hits its opponent. The increase in chance depends on the attack skill of the wielder. |
Smoky Quartz | Apply this material to a piece of magical treasure-generated jewelery to imbue the target with Minor Coordination. This will also raise the Arcane Lore Difficulty and the Spellcraft of the piece by 25. |
Rose Quartz | Apply this material to a treasure-generated jewelry to imbue the target with Minor Quickness. This will also raise the Arcane Lore difficulty and Spellcraft of the piece by 25. |
Red Jade | Apply this material to a treasure-generated jewelry to imbue the target with Minor Health Gain. This will also raise the Arcane Lore difficulty and Spellcraft of the piece by 25. |
Opal | Apply this material to a treasure-generated magic caster to increase its mana conversion bonus by 1%. |
Malachite | Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Warrior's Vigor. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25. |
Lavender Jade | Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Mana Gain. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25. |
Lapis Lazuli | Apply this material to a treasure-generated jewelry to imbue the target with Minor Willpower. This will also raise the Arcane Lore difficulty and Spellcraft of the piece by 25. |
Hematite | Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Warrior's Vitality. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25. |
Green Garnet | Apply this material to a treasure-generated magic caster that has an elemental damage bonus in order to increase the elemental damage bonus by 1% vs. monsters and 0.25% vs. players. |
Citrine | Apply this material to a piece of magical treasure-generated jewelery to imbue the target with Minor Stamina Gain. This will also raise the Arcane Lore Difficulty and the Spellcraft of the piece by 25. |
Carnelian | Apply this material to a piece of magical treasure-generated jewelery to imbue the target with Minor Strength. This will also raise the Arcane Lore Difficulty and the Spellcraft of the piece by 25. |
Bloodstone | Apply this material to a treasure-generated jewelry to imbue the target with Minor Endurance. This will also raise the Arcane Lore difficulty and Spellcraft of the piece by 25. |
Azurite | Apply this material to a treasure-generated jewelry to imbue the target with Wizard's Intellect. This will also raise the Arcane Lore difficulty and Spellcraft of the piece by 25. |
Agate | Apply this material to a treasure-generated jewelry to imbue the target with Minor Focus. This will also raise the Arcane Lore difficulty and Spellcraft of the piece by 25. |
Notes
- Originally the Appraise Magic Item skill at a cost of 4 to train, 4 to specialize.
- During the Repercussions event, when appraisal of items was removed, the skill became Magic Item Tinkering.
- During the Mired Hearts event, the icons of imbued weapons were updated and now have unique backgrounds.
Skills | |
---|---|
Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack, Summoning |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Miscellaneous Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |