Melee Weapon Template: Difference between revisions

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m Melee Weapon Stat Template moved to Melee Weapon Template: naming normalization
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{{RightToC}}
{{RightToC}}
{{Related|Page Templates|Weapons|Missile Weapon Stat Template|Magic Caster Stat Template|Template:Melee Weapon|Template:Intro}}
{{Related|Page Templates|Weapons|Magic Caster Template|Missile Weapon Template|Template:Melee Weapon{{!}}<nowiki>{{Melee Weapon}}</nowiki>|Template:Intro{{!}}<nowiki>{{Intro}}</nowiki>}}


This template is used for individual weapon pages. Leave blank any items that do not apply.
This template is used for individual weapon pages. Leave blank any items that do not apply.
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* If the weapon is attuned to a player (only that player can wield), set '''Player Attuned''' to '''True'''.
* If the weapon is attuned to a player (only that player can wield), set '''Player Attuned''' to '''True'''.
* If the burden is unknown, set '''Burden''' to '''Unknown'''.
* If the burden is unknown, set '''Burden''' to '''Unknown'''.
* Add categories for any special properties, the page will automatically be categorized as a Weapon and the weapon type.
* Add categories for any special properties, the page will automatically be categorized as a [[:Category:Weapon|Weapon]] and the weapon type.
* When possible add a screen shot of the stats ID panel on the talk page for future reference.
* When possible add a screen shot of the stats ID panel on the talk page for future reference.


== Wiki Code ==
== Wiki Code ==
'''Weapon with spells:'''
=== Weapon With Spells ===
<pre style="width:auto; overflow:auto">
<pre style="width:auto; overflow:auto">
{{Intro
{{Intro
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</pre>
</pre>


'''Weapon without spells:'''
=== Weapon Without Spells ===
<pre style="width:auto; overflow:auto">
<pre style="width:auto; overflow:auto">
{{Intro
{{Intro

Revision as of 16:58, 7 April 2009

Related topics: Page Templates, Weapons, Magic Caster Template, Missile Weapon Template, {{Melee Weapon}}, {{Intro}}

This template is used for individual weapon pages. Leave blank any items that do not apply.

  • Items in the Intro (patch, quests, and updated), Special Properties, and Spells should be enclosed in link brackets ( [[ ]] ).
  • For UA weapons, set the Weapon Type to Unarmed Combat.
  • If the weapon is attuned to a player (only that player can wield), set Player Attuned to True.
  • If the burden is unknown, set Burden to Unknown.
  • Add categories for any special properties, the page will automatically be categorized as a Weapon and the weapon type.
  • When possible add a screen shot of the stats ID panel on the talk page for future reference.

Wiki Code

Weapon With Spells

{{Intro
 | Patch Introduced = 
 |   Related Quests = 
 |          Updated = 
}}
{{Melee Weapon
 |        Weapon Type = 
 |               Name = 
 |         Icon Image =  Icon.png
 |         Live Image =  Live.jpg
 | Live Image Caption = 
 |              Value = 
 |             Burden = 
 |        Description = 
 | Special Properties = 
 |             Damage = 
 |      Buffed Damage = 
 |            Element = 
 |              Speed = 
 |       Buffed Speed = 
 |    Bonus to Attack = 
 |      Buffed Attack = 
 |   Bonus to Defense = 
 |     Buffed Defense = 
 |   Bonus to Missile = 
 |     Bonus to Magic = 
 |     Player Attuned = 
 |          Level Req = 
 |    Base Weapon Req = 
 |  Buffed Weapon Req = 
 |             Spells = 
 |    Activation Reqs = 
 |         Spellcraft = 
 |               Mana = 
 |          Mana Cost = 
}}
==Notes==
* ??

[[Category:<Special Property>]]

Weapon Without Spells

{{Intro
 | Patch Introduced = 
 |   Related Quests = 
 |          Updated = 
}}
{{Melee Weapon
 |        Weapon Type = 
 |               Name = 
 |         Icon Image =  Icon.png
 |         Live Image =  Live.jpg
 | Live Image Caption = 
 |              Value = 
 |             Burden = 
 |        Description = 
 | Special Properties = 
 |             Damage = 
 |            Element = 
 |              Speed = 
 |    Bonus to Attack = 
 |   Bonus to Defense = 
 |   Bonus to Missile = 
 |     Bonus to Magic = 
 |     Player Attuned = 
 |          Level Req = 
 |    Base Weapon Req = 
 |  Buffed Weapon Req = 
}}
==Notes==
* ??

[[Category:<Special Property>]]

Example

See Red Rune Silveran Sword for the results of the example code below:

{{Intro
 | Patch Introduced = [[From the Darkest Depths]]
 |   Related Quests = [[Tracking Grael]]
 |          Updated = 
}}
{{Melee Weapon
 |        Weapon Type = Sword
 |               Name = Red Rune Silveran Sword
 |         Icon Image = Red Rune Silveran Sword Icon.png
 |         Live Image = Red Rune Silveran Sword Live.jpg
 | Live Image Caption = Red Rune Silveran Sword
 |              Value = 20,000
 |             Burden = 450
 |        Description = A fine sword crafted by Silveran smiths, once commissioned by Varicci on Ispar for the Royal Armory.
 | Special Properties = [[Crushing Blow]], [[Biting Strike]], [[Resistance Cleaving: Slashing]]
 |             Damage = 31 - 62
 |      Buffed Damage = 42 - 84
 |            Element = Slashing/Piercing
 |              Speed = Average (35)
 |       Buffed Speed = 0
 |    Bonus to Attack = 15
 |      Buffed Attack = 32
 |   Bonus to Defense = 10
 |     Buffed Defense = 27
 |   Bonus to Missile = 
 |     Bonus to Magic = 
 |          Level Req = 140
 |     Player Attuned = 
 |    Base Weapon Req = 
 |  Buffed Weapon Req = 
 |             Spells = [[Moderate Sword Aptitude]], [[Infected Caress]], [[Elysa's Sight]], [[Cragstone's Will]], [[Atlan's Alacrity]]
 |    Activation Reqs = Arcane Lore: 180
 |         Spellcraft = 500
 |               Mana = 8000
 |          Mana Cost = 20
}}
==Notes==
* One of the [[Red Rune Silveran Weapons]].
* May be traded, quest is once per character. 

[[Category:Crushing Blow]]
[[Category:Biting Strike]]
[[Category:Resistance Cleaving]]