Missile Defense: Difference between revisions

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{{Related|Skills|Magic Defense|Melee Defense}}
{{Related|Skills|Magic Defense|Melee Defense}}
 
{{Intro
| Patch Introduced = [[Release]]
|  Related Quests =
|          Updated = [[Persuasion]]
}}
{|{{Format|Panel}}
{|{{Format|Panel}}
!bgcolor=#A3BECC colspan=2| {{Icon|Missile Defense}} <big>Missile Defense</big>
!bgcolor=#A3BECC colspan=2| {{Icon|Missile Defense}} <big>Missile Defense</big>
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== Notes ==
* During the [[Persuasion]] event, the cost to train Missile Defense was reduced from 8 credits down to 6.
* During the [[Persuasion]] event, the cost to train Missile Defense was reduced from 8 credits down to 6.



Revision as of 20:15, 6 March 2012

Related topics: Skills, Magic Defense, Melee Defense

Introduced:  Release Updated:  Persuasion
Missile Defense
Description Helps you avoid damage in missile (long-ranged) combat.
Formula (Quickness + Coordination) / 5
Base Status Untrained
Cost to Train 6
Cost to Specialize 4
Buffs Impregnability (Spell), Coordination (Spell), Quickness (Spell)
Debuffs Defenselessness (Spell), Clumsiness (Spell), Slowness (Spell)

Notes

  • During the Persuasion event, the cost to train Missile Defense was reduced from 8 credits down to 6.


Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack, Summoning
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Miscellaneous Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat