Notes on the Silifi: Difference between revisions
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imported>Atarax New page: From the Silifi of Crimson Stars quest, introduced during the The Slumbering Giant event. <div style="background-color:#EEE8AA; border:2px solid #c... |
imported>An Adventurer No edit summary |
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{{Intro | |||
| Patch Introduced = [[The Slumbering Giant]] | |||
| Related Quests = [[Silifi of Crimson Stars Quest]] | |||
| Updated = | |||
}} | |||
{{Standard Text | |||
| Name = Notes on the Silifi | |||
| Icon Image = Notes on the Silifi Icon.png | |||
First, you'll need to attach a blade. An armoredillo spine would work. Those from smaller 'dillos, like the Sandy or Bronze, would be swift but do little damage. Bigger spines, like those from Shore or Freshwater Armoredillos, would do more damage but be slower on the swing. For some reason, Sandy and Freshwater seem to make more offensive weapons, while Bronze and Shore lend themselves to defense. The largest spines -- from Island, Hoary, and Plate Armoredillos -- would make excellent blades but require the wielder to have a good familiarity with axes. | | Description = | ||
| Special Properties = | |||
| Author = Kayna bint Iswas | |||
| How Obtained = | |||
Once you have a blade, you can think about attaching the Crimson Rubies. Unfortunately, the damage done to the Silifi means that you can only attach 3 of the 5 Rubies, so choose carefully. | | Vendors Link = False | ||
| First, you'll need to attach a blade. An armoredillo spine would work. Those from smaller 'dillos, like the Sandy or Bronze, would be swift but do little damage. Bigger spines, like those from Shore or Freshwater Armoredillos, would do more damage but be slower on the swing. For some reason, Sandy and Freshwater seem to make more offensive weapons, while Bronze and Shore lend themselves to defense. The largest spines -- from Island, Hoary, and Plate Armoredillos -- would make excellent blades but require the wielder to have a good familiarity with axes. | |||
| Once you have a blade, you can think about attaching the Crimson Rubies. Unfortunately, the damage done to the Silifi means that you can only attach 3 of the 5 Rubies, so choose carefully. | |||
| Below is a list of the Rubies and the last place that they were seen by adventurers.<br><br>The Ruby Al-Shajar: <br>Skeleton Tomb (18.4S, 21.3E)<br><br>The Ruby Al-Khur: <br>Skeleton Cave (24.8S, 19.7E)<br><br>The Ruby Mahwan: <br>Grievous Vault (25.8S, 27.3E)<br><br>The Ruby Yujazik: <br>Skeleton Tent (18.4S, 12.6E)<br><br>The Ruby Sulmada: <br>Amiantos Bethel (16.3S, 35.1E) | |||
Below is a list of the Rubies and the last place that they were seen by adventurers. | }} | ||
The Ruby Al-Shajar: | |||
Skeleton Tomb (18.4S, 21.3E) | |||
The Ruby Al-Khur: | |||
Skeleton Cave (24.8S, 19.7E) | |||
The Ruby Mahwan: | |||
Grievous Vault (25.8S, 27.3E) | |||
The Ruby Yujazik: | |||
Skeleton Tent (18.4S, 12.6E) | |||
The Ruby Sulmada: | |||
Amiantos Bethel (16.3S, 35.1E) | |||
Revision as of 20:32, 12 June 2010
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First, you'll need to attach a blade. An armoredillo spine would work. Those from smaller 'dillos, like the Sandy or Bronze, would be swift but do little damage. Bigger spines, like those from Shore or Freshwater Armoredillos, would do more damage but be slower on the swing. For some reason, Sandy and Freshwater seem to make more offensive weapons, while Bronze and Shore lend themselves to defense. The largest spines -- from Island, Hoary, and Plate Armoredillos -- would make excellent blades but require the wielder to have a good familiarity with axes.
Once you have a blade, you can think about attaching the Crimson Rubies. Unfortunately, the damage done to the Silifi means that you can only attach 3 of the 5 Rubies, so choose carefully.
Below is a list of the Rubies and the last place that they were seen by adventurers.
The Ruby Al-Shajar:
Skeleton Tomb (18.4S, 21.3E)
The Ruby Al-Khur:
Skeleton Cave (24.8S, 19.7E)
The Ruby Mahwan:
Grievous Vault (25.8S, 27.3E)
The Ruby Yujazik:
Skeleton Tent (18.4S, 12.6E)
The Ruby Sulmada:
Amiantos Bethel (16.3S, 35.1E)