Shroud of Emotion: Difference between revisions

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  |        Item Rewards = 2 use [[Legendary Key]],<br>and randomly one of the following [[Necklaces]];<br>[[Spirited Spite Guard]],<br>[[Spirited Envy Guard]],<br>[[Spirited Apathy Guard]] or<br>[[Spirited Bloodlust Guard]]
  |        Item Rewards = 2 use [[Legendary Key]],<br>and randomly one of the following [[Necklaces]];<br>[[Spirited Spite Guard]],<br>[[Spirited Envy Guard]],<br>[[Spirited Apathy Guard]] or<br>[[Spirited Bloodlust Guard]]
  |    Luminance Reward = 20,000
  |    Luminance Reward = 20,000
|          MMD Reward = 9
  |      Max XP Reward = 250,000,000
  |      Max XP Reward = 250,000,000
  |              Titles =  
  |              Titles =  
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== Quest Overview ==
== Quest Overview ==
Investigate the [[Rynthid Infested Plains]] for evidence of strange emotional energy.
Investigate the [[Rynthid Infested Plains]] for evidence of strange emotional energy.
The dungeon for this quest is on the third set of platforms at the Rynthid Infested Plains.  Getting to the dungeon is the most dangerous part of this quest.


== Ascending the Platforms ==
== Ascending the Platforms ==
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# Inside, you will need to make you way to the [[Platforms of Torment]] portal at the end of the dungeon. The dungeon is filled with Rynthid Virindi and their helpers.
# Inside, you will need to make you way to the [[Platforms of Torment]] portal at the end of the dungeon. The dungeon is filled with Rynthid Virindi and their helpers.
# Begin by going through the large room and heading west. Take the south tunnel, followed by going west at the next split. Head northeast through the next large room and exit this room through the east tunnel. From there, turn right and head south and follow the hall until you come to a room with the [[Platforms of Torment]] portal.
# Begin by going through the large room and heading west. Take the south tunnel, followed by going west at the next split. Head northeast through the next large room and exit this room through the east tunnel. From there, turn right and head south and follow the hall until you come to a room with the [[Platforms of Torment]] portal.
# Back outside on the platforms, head down the ramp and then left.  Head up the ramp ahead and turn left up another ramp to the [[Path of Rage]] portal.
# Back outside on the platforms, head down the ramp and then left.  Head up the ramp ahead and turn left up another ramp to the [[Path of Rage]] portal. The drop is safe.
#* The drop is safe.
# Inside the [[Path of Rage]] you will need to make your way to the end of the dungeon to the [[Platforms of Rage]] portal.
# Inside the [[Path of Rage]] you will need to make your way to the end of the dungeon to the [[Platforms of Rage]] portal.
# Proceed south through the 1st large room, exiting to the east. Continue east to another large room where you will take the 1st exit on the left (heading east). Stay east again at the split, and follow the halls to the [[Platforms of Rage]] portal.
# Proceed south through the 1st large room, exiting to the east. Continue east to another large room where you will take the 1st exit on the left (heading east). Stay east again at the split, and follow the halls to the [[Platforms of Rage]] portal.
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== Collecting the Shrouds ==
== Collecting the Shrouds ==
# Next is a series of small dungeons each leading to a mini boss.  There are 4 dungeons and bosses total.
# Next is a series of dungeons each leading to a mini boss.  There are 4 dungeons and bosses total.
# The first dungeon is entirely linear. Make your way to the end where you will find a portal. Go through to begin the fight with the [[Apparition of Bloodlust]]. He is weak to cold and accompanied by more of the Rynthid Virindi. When he dies, loot a [[Shroud of Bloodlust]] (drops 9), then exit through the portal that spawns.
# The first dungeon is entirely linear. Make your way to the end where you will find a portal.  
# The second dungeon is also linear. Whether you choose to go east or west at the path splits does not matter, just keep moving north through the dungeon until you come to another portal. Through it is the [[Apparition of Apathy]]. He is weak to fire and has several [[Pillar of Frost]]s that spawn with him.  Be sure to take out the pillars first as they can be dangerous.  Kill him and loot a [[Shroud of Apathy]] then take the portal that spawns.
# Go through the portal to begin the first boss fight with the [[Apparition of Bloodlust]]. He is weak to cold and accompanied several Rynthid Virindi which die easily but cast a fire ring spell on death. Beware of being fire vulned when killing them!  When the Apparition dies, loot a [[Shroud of Bloodlust]] (drops 9), then exit through the portal that spawns.
# The third dungeon is not linear like the previous 2. Head west from the drop, take the path south, take the 2nd hallway going west, then head east to the portal. Beyond it is the third boss, the [[Apparition of Envy]], who is weak to lightning. Kill him for a [[Shroud of Envy]] then take the portal that spawns.
#* Note: The Rynthid Virindi will respawn if the fight lasts for a long time.
# The fourth dungeon is entirely linear again. Watch out for "storm clouds" along the ceilings of 4 larger rooms, which will shoot war spells at you as you go through. Eventually you will come to a portal, leading to the final boss, the [[Apparition of Spite]].  He is weak to acid, but also counterbuffs when debuffed.  Kill him for a [[Shroud of Spite]], then take the portal that spawns.
# The second dungeon is also linear. Whether you choose to go east or west at the path splits does not matter, just keep moving north through the dungeon until you come to another portal.  
# Through the portal is the second boss fight with the [[Apparition of Apathy]]. He is weak to fire and has several [[Pillar of Frost]]s that spawn with him.  Be sure to take out the pillars first as they can be dangerous.  Kill him and loot a [[Shroud of Apathy]] then take the portal that spawns.
#* Note: If attempting the quest alone or with a small group, you can back up from the drop and move into one of the corners.  From here, only 1 of the pillars can shoot spells at you.  The boss will eventually come and attack you.  Stay dispelled to avoid taking major cold damage from the spells.
# The third dungeon is not linear like the previous 2. Head west from the drop, take the path south, take the 2nd hallway going west, then head east to the portal.  
# Beyond it is the third boss, the [[Apparition of Envy]], who is weak to lightning. He spawns with several Acidic Tendrils.  Beware of missile attacks and void magic during the fight.  Kill the Apparition for a [[Shroud of Envy]] then take the portal that spawns.
# The fourth dungeon is entirely linear again. Towards the end of the dungeon, you reach 4 long rooms that shoot wall spells as you run through them.  Each of these rooms corresponds to one of the four elements and has a Virindi before it which casts the corresponding vuln spell.  Be careful if you get vulned.
# Eventually you will come to a portal, leading to the final boss, the [[Apparition of Spite]].  He is weak to acid, but also counterbuffs when debuffed.  He spawns with Rynthid Virindi similar to the ones in the first boss, except that they cast lightning ring spells on death instead of fire.  Kill the last boss for a [[Shroud of Spite]], then take the portal that spawns.


== Rewards! ==
== Rewards! ==
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#* Sapphire Annex: [[Shroud of Apathy]]
#* Sapphire Annex: [[Shroud of Apathy]]
# Upon handing in the final Shroud, you will be rewarded with a 2 use [[Legendary Key]] and a [[Spirit Crystal]].
# Upon handing in the final Shroud, you will be rewarded with a 2 use [[Legendary Key]] and a [[Spirit Crystal]].
# Return the [[Spirit Crystal]] to [[Rinne Gorber]] at 61.6S, 63.3W for 20,000 [[Luminance]], 250,000,000 [[Xp]] and 1 of 4 Spirited Guard necklaces; [[Spirited Spite Guard]], [[Spirited Envy Guard]], [[Spirited Apathy Guard]] or [[Spirited Bloodlust Guard]]. The necklaces contain one of the 3 following spells [[Legendary Magic Resistance]], [[Legendary Invulnerability]] or [[Legendary Impregnability]] which seem to be randomly generated.
#* '''Note: ''' The surface portal in the middle of the room is not a safe drop!  It will drop you on the third set of platforms again.
# Return the [[Spirit Crystal]] to [[Rinne Gorber]] at 61.6S, 63.3W for 20,000 [[Luminance]], 250,000,000 [[Xp]] and 1 of 4 Spirited Guard necklaces; [[Spirited Spite Guard]], [[Spirited Envy Guard]], [[Spirited Apathy Guard]] or [[Spirited Bloodlust Guard]]. Each necklace randomly contains one of the 3 following spells [[Legendary Magic Resistance]], [[Legendary Invulnerability]] or [[Legendary Impregnability]].


== Maps ==
== Maps ==
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  |        Dungeon = Path of Torment
  |        Dungeon = Path of Torment
  |    Coordinates = 62.1S, 65.8W
  |    Coordinates = 62.1S, 65.8W
|  Wiki Map File =
|      ACmaps ID =
| Other Site Name =
| Other Site Link =
}}
{{Dungeon Maps
|        Dungeon = Path of Rage
|    Coordinates =
  |  Wiki Map File =  
  |  Wiki Map File =  
  |      ACmaps ID =  
  |      ACmaps ID =  
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== Experience Rewards ==
== Experience Rewards ==
{{Quest Experience Table
{{Quest Experience Table
  | Repeat Differs = True
  | Repeat Differs = False
  |    Table Rows =
  |    Table Rows =
{{Quest Task
{{Quest Task
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  |        Percent of Level =  
  |        Percent of Level =  
  |              Level Cap =  
  |              Level Cap =  
  |          Repeat Max XP = 250,000,000
  |          Repeat Max XP =  
  | Repeat Percent of Level =  
  | Repeat Percent of Level =  
  |        Repeat Level Cap =  
  |        Repeat Level Cap =  

Revision as of 07:43, 1 January 2014

Walk Through ___ Maps ___ Items ___ XP ___ Images ___ Lore & Dialog ___
Quest Summary
Quest Type: Solo/Group
Start Location: Encampment near Rynthid Infested Plains
Timer: 20 hours
Time to Complete: 30 minutes
Level Restrictions: 180+
Level Suggestions: 180+
Contracts: Contract for Spirited Halls
Rewards Summary
Items:
Full details here
2 use Legendary Key,
and randomly one of the following Necklaces;
Spirited Spite Guard,
Spirited Envy Guard,
Spirited Apathy Guard or
Spirited Bloodlust Guard
MMDs: 9
Luminance: 20,000
Max XP:
Full details here
250,000,000
Titles: None
Related Articles
Introduced In: Emotions Unbound
File:Shroud of Emotion Live.jpg
Shroud of Emotion

Quest Overview

Investigate the Rynthid Infested Plains for evidence of strange emotional energy.

The dungeon for this quest is on the third set of platforms at the Rynthid Infested Plains. Getting to the dungeon is the most dangerous part of this quest.

Ascending the Platforms

  1. To begin this quest, speak with Rinne Gorber at 61.6S, 63.3W at the Encampment near Rynthid Infested Plains.
  2. To gain entrance to the quest dungeon, you will need to make your way up the floating platforms and through a series of dungeons on the Rynthid Infested Plains.
  3. To begin the climb, run to the access ramp located at 62.5S, 65.4W. At the third platform, perform a full power jump to the south. Then go west one platform, north two platforms, then west again to the Path of Torment portal at 62.1S, 65.8W.
  4. Inside, you will need to make you way to the Platforms of Torment portal at the end of the dungeon. The dungeon is filled with Rynthid Virindi and their helpers.
  5. Begin by going through the large room and heading west. Take the south tunnel, followed by going west at the next split. Head northeast through the next large room and exit this room through the east tunnel. From there, turn right and head south and follow the hall until you come to a room with the Platforms of Torment portal.
  6. Back outside on the platforms, head down the ramp and then left. Head up the ramp ahead and turn left up another ramp to the Path of Rage portal. The drop is safe.
  7. Inside the Path of Rage you will need to make your way to the end of the dungeon to the Platforms of Rage portal.
  8. Proceed south through the 1st large room, exiting to the east. Continue east to another large room where you will take the 1st exit on the left (heading east). Stay east again at the split, and follow the halls to the Platforms of Rage portal.
    • WARNING: The drop is HOT!
  9. Outside, quickly head south and into the Spirited Halls portal straight ahead!

Collecting the Shrouds

  1. Next is a series of dungeons each leading to a mini boss. There are 4 dungeons and bosses total.
  2. The first dungeon is entirely linear. Make your way to the end where you will find a portal.
  3. Go through the portal to begin the first boss fight with the Apparition of Bloodlust. He is weak to cold and accompanied several Rynthid Virindi which die easily but cast a fire ring spell on death. Beware of being fire vulned when killing them! When the Apparition dies, loot a Shroud of Bloodlust (drops 9), then exit through the portal that spawns.
    • Note: The Rynthid Virindi will respawn if the fight lasts for a long time.
  4. The second dungeon is also linear. Whether you choose to go east or west at the path splits does not matter, just keep moving north through the dungeon until you come to another portal.
  5. Through the portal is the second boss fight with the Apparition of Apathy. He is weak to fire and has several Pillar of Frosts that spawn with him. Be sure to take out the pillars first as they can be dangerous. Kill him and loot a Shroud of Apathy then take the portal that spawns.
    • Note: If attempting the quest alone or with a small group, you can back up from the drop and move into one of the corners. From here, only 1 of the pillars can shoot spells at you. The boss will eventually come and attack you. Stay dispelled to avoid taking major cold damage from the spells.
  6. The third dungeon is not linear like the previous 2. Head west from the drop, take the path south, take the 2nd hallway going west, then head east to the portal.
  7. Beyond it is the third boss, the Apparition of Envy, who is weak to lightning. He spawns with several Acidic Tendrils. Beware of missile attacks and void magic during the fight. Kill the Apparition for a Shroud of Envy then take the portal that spawns.
  8. The fourth dungeon is entirely linear again. Towards the end of the dungeon, you reach 4 long rooms that shoot wall spells as you run through them. Each of these rooms corresponds to one of the four elements and has a Virindi before it which casts the corresponding vuln spell. Be careful if you get vulned.
  9. Eventually you will come to a portal, leading to the final boss, the Apparition of Spite. He is weak to acid, but also counterbuffs when debuffed. He spawns with Rynthid Virindi similar to the ones in the first boss, except that they cast lightning ring spells on death instead of fire. Kill the last boss for a Shroud of Spite, then take the portal that spawns.

Rewards!

  1. You will find yourself in a room with legendary chests, and 4 large crystal "Annex". Each crystal is colored to match the shroud that you need to hand to it. Make sure you hand the correct shroud to the correct annex!
  2. Upon handing in the final Shroud, you will be rewarded with a 2 use Legendary Key and a Spirit Crystal.
    • Note: The surface portal in the middle of the room is not a safe drop! It will drop you on the third set of platforms again.
  3. Return the Spirit Crystal to Rinne Gorber at 61.6S, 63.3W for 20,000 Luminance, 250,000,000 Xp and 1 of 4 Spirited Guard necklaces; Spirited Spite Guard, Spirited Envy Guard, Spirited Apathy Guard or Spirited Bloodlust Guard. Each necklace randomly contains one of the 3 following spells Legendary Magic Resistance, Legendary Invulnerability or Legendary Impregnability.

Maps

Dungeon Coordinates Wiki Map ACmaps Other Quests
Path of Torment 62.1S, 65.8W -- -- -- --
Path of Rage -- -- -- -- --
Spirited Halls -- -- -- -- --


Items

Quest Items
Shroud of Bloodlust
Shroud of Apathy
Shroud of Envy
Shroud of Spite
Spirit Cystal


Rewards
Legendary Key
Spirited Apathy Guard
Spirited Bloodlust Guard
Spirited Envy Guard
Spirited Spite Guard


Experience Rewards

Task Required Max Experience Percentage & Level Cap
Return the Spirit Crystal to Rinne Gorber 250,000,000xp

??% up to level ??


See Level Costs for per level information.

Images

Click image for full size version.

Lore & Dialog

Rinne appears to be engrossed in thought. He smiles as he notices your presence.


Rinne Gorber tells you, "Why hello there. With such a drastic change to the Obsidian Plains by our new visitors, it's of little surprise that a surge of strange and unnatural activity has permeated the area."
Rinne Gorber tells you, "The energy I am detecting from the area is riddled with feelings of destruction, jealousy and malice. There are forces at work here that we can't yet hope to understand."
Rinne Gorber tells you, "This is why I am here, to learn all I can from the spirits that now reside here. But I can't hope to do this alone, I am a scholar not a warrior and the Rynthid would tear me to pieces."
Rinne Gorber tells you, "If you can find the source of these spirits, retrieve any artifacts or relics and bring them to me. I will reward you handsomely for your efforts."


Rinne Gorber tells you, "I am bubbling with anticipation! What have you discovered about the increased unusual activity in the area?"