Skill Check: Difference between revisions
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imported>Widgeon New page: Success = 1 - 1 / (1 + exp(0.03 * (Attack - Defense)) Category:Game Concept |
imported>Widgeon No edit summary |
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Success = 1 - 1 / (1 + exp(0.03 * (Attack - Defense)) | Success = 1 - 1 / (1 + exp(0.03 * (Attack - Defense)) | ||
From http://www.calloffate.com/forum/forum_posts.asp?TID=191&PID=29738 : | |||
Answer: srand - Casting spells uses a slightly different skill check curve than that used for all other skill checks. It has the same midpoint, but is steeper through the middle. So once you are over the 50/50 point, your casting gets reliable much faster than with a normal skill check curve. But conversely, under the 50/50 point your casting is much less reliable than with the normal skill check curve. I just found this out tonight, myself. | |||
[[Category:Game Concept]] | [[Category:Game Concept]] |
Revision as of 13:32, 2 April 2009
Success = 1 - 1 / (1 + exp(0.03 * (Attack - Defense))
From http://www.calloffate.com/forum/forum_posts.asp?TID=191&PID=29738 :
Answer: srand - Casting spells uses a slightly different skill check curve than that used for all other skill checks. It has the same midpoint, but is steeper through the middle. So once you are over the 50/50 point, your casting gets reliable much faster than with a normal skill check curve. But conversely, under the 50/50 point your casting is much less reliable than with the normal skill check curve. I just found this out tonight, myself.