The Temple of Ixir Zi: Difference between revisions

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* [[Image:Icon.png]] [[Satchel with Offerings]]
* [[Image:Icon.png]] [[Satchel with Offerings]]
* [[Image:Icon.png]] [[Ancient Armored Vestment]]
* [[Image:Icon.png]] [[Ancient Armored Vestment]]
* [[Image:Ixir's Staff of the Eyes icon.png]] [[Ixir's Staff of the Eyes]]
* [[Image:Ixir's Staff of the Eyes Icon.png]] [[Ixir's Staff of the Eyes]]
* [[Image:Icon.png]] [[Lance of the Bloodletter]]
* [[Image:Icon.png]] [[Lance of the Bloodletter]]



Revision as of 22:29, 26 May 2009

Quest Summary
Quest type Group
XP Reward ---
XP Cap ---
Item Reward Ancient Armored Vestment plus one of the following:
Lance of the Bloodletter
Crimson Brace of Pain
Sickle of Writhing Fury
Esorcelled Falchion
Ixir's Staff of the Eyes
Crown of Anointed Blood
Portal to Kivik Lir's Temple
Title Reward ---
Starting location Yanshi
Timer 28 days?
Level Restrictions 60-80
80-100
100+
Level Suggestions ---
Introduced in: Across the Vast Divide


General

This quest has three level ranges: 60-80, 80-100, and 100+.

Quick Guide

  1. Go to 21.7S 47.7E and use the odd-looking vine to be teleported into the Blackmire 1 Entrance.
  2. Have one person wait at the southeast door.
  3. Two other people will press buttons to open the doors. One person should press the buttons in the main room to let the second person in and out. The second person goes into the short hall to press the button at the end. The doors stay open for about 5 minutes, so the order isn't really important. Do this with the buttons on all four sides of the room.
  4. The person waiting at the southeast corner should enter and run to the area above the entrance, pick up a bloodstone (1 hour timer on pickup), jump down and hand it to the statue. This will teleport the entire fellowship into Hall of the Temple Guardians.
  5. Use the level appropriate Guardian to be teleported to the next section.
  6. Run to and use the Guardian of the Crypt to be teleported to the Hall of the Arbiter.
  7. One person should talk to the Arbiter.
  8. One person should talk to the west statue, run through the halls and hand the Heart of the Temple to the High Matron Arbiter.
  9. One person should talk to the north statue, use the tables to get four Gems of Appeasement, use the Offering Plate on the gems, and then hand the Offering Plate with Offerings to the statue at the end.
  10. One person should talk to the east statue, use the Offering Urns to get three Sacrificial Bones, use the Satchel on the bones and then hand the Satchel with Offerings to the statue at the end.
  11. The person who talked to the Arbiter at the beginning should talk again. This will teleport the entire fellowship into Matron's Outer Chamber.
  12. Use the statue to be teleported into Crypt of Kixkti Xri.
  13. Each of the four eyes must be used. The lower skills by 99% for a minute, and each eye drains 25 health periodically for several minutes. You can choose one person to use all four, or divide it up among 4 people. If divided between 4 people, wait for the 99% debuff to expire before using the fourth eye.
  14. Kill Matriarch Kixkti Xri when she appears after the fourth eye is used.
  15. Use the north statue to be teleported into the reward room. Kill the burun in there.
  16. Use the Sarcophagus of High Matriarch to get the Ancient Armored Vestment.
  17. Use one of the other reward items to get that reward.

Walk Through

Lore & Dialog

"Shi Vaik Tukinti ikni likik ki inki Viliakti, av esk ilti?"
The language is guttural and hard. You do not understand what was asked of you, but you know that it was a question. As it speaks again, a vein of understanding spreads through you.
"Jiktani ekta irntrika to the matron of this temple. Prove to Ixir Zi that you are devout followers of the Watcher. Bring me the sacred gem from this room. Only then will I recognize the work of your [sic] and your fellows."
"Once you have completed this challenge you will then need to stay amongst your fellows through the remainder of this temple. I shall grant you entrance into the halls of High Matron Ixir Zi's temple, only when you have succeeded. You must gather into groups of equivalent learning. Failure av iakvi."


You give Guardian of the Outer Ward Bloodstone.
Your fellowship is now locked. You may not recruit new members. If you leave the fellowship, you have 15 minutes to be recruited back into the fellowship.
"You have proven your knowledge. You shall be allowed within the Temple. But be warned, the mistress sleeps still. Guardians, Wards and defenses against intrusion remain active. If you are true to the Iakvi Liviliakti then you shall reach her crypt. Wake her, shell will welcome you, sister."
"Pray that you have chosen your fellows wisely, for the trials ahead will call upon you stay [sic] amongst them. Faillure at any step will bring death upon you all."
Guardian of the Outer Ward teleports you with Hall of the Temple Guardians.


You feel your body being torn apart piece by piece until it is no more, yet you still live.
Guardian of the Crypt teleports you with Hall of the Greater Guardians.


A hollow sounding raspy voice says, "Advance, but know that beyond you shall be tested in cunning, wit and humility."
"Welcome, young initiates. You have found your way beyond the guardians to the Tomb of Ixir Zi. You have done well to reach this point. By the Watcher, you shall awaken the High Matron. But there are still spirits to defeat and still challenges that you must complete to prove your worthiness. Within this very hall lie several such challenges."
"Each must be completed by you and your fellows. Each statue within this hall will explain the challenge that it watches over, and invite you to partake. When you have completed all of the tests, return to me. If you have succeeded, you shall be granted passage into the final resting place of the High Matron. If you have not succeeded, you will be sent from this place."
"There, make your sacrifices to awaken her. Should you fail... then I shall be forced to rid these halls of your presence. Pray to the Iakvi Liviliakti that you do not fail."


A gentle voice muses, "I hold vigil over the test of your acuity and judgment. Of all the trials here this is the hardest. Oly one of your number need navigate the hallways beyond. That one is you. You are chosen"
Guardian of Fury gives you Heart of the Temple.
"Along these halls are spirits and traps that can easily bring about your death. It will be up to your fellows to keep you alive. Be warned there are some traps within this maze that will bring ruin upon your fellows."
"Take care. You search for the High Matron's visage. It is unique amongst the other statues along this hall. When you have found it hand her the heart and you will have completed the first half of your test. The second half is to return here alive."

You give High Matron Arbiter Heart of the Temple.
"You have proven your cunning in surviving my challenge, now find your way back to your fellows."


A deep voice resonates, "Beneath my eyes is a test of appeasement. It lies in the hall beyond me. You, are marked. The spirits within this temple are enraged at their mistress's absence. They require certain objects to make them peaceful. You must quell the anger of the spirits by collecting these objects and placing them upon this plate."
Guardian of the Restless Dead gives you Offering Plate.
"Be warned, the spirits are malicious and will strive to hamper you from reaching your goal. You will likely need the aid of your fellows within this hall. You will need to collect four items to complete this task, each can be found through searching the offering tables."
"You will need four gems, each has spiritual energy that the spirits desire. When you have collected them make your way to the statue, place them on the plate I have furnished you and make your offering to the statue. Remember, you will need four such gems."

Offering Table cast Matron's Curse on you
Offering Table casts Cold Grip of the Grave and drains 150 points of your stamina.
Offering Table gives you Gem of Appeasement.
Offering Table cast Kiss of the Grave on you

You place the gem onto the offering plate.
You give Judge of the Appeasement Offering Plate with Offerings.
"You have quelled the spirits here. You may proceed onward."


A disembodied voice echoes, "Beyond me lies a test that will challenge the quickness of your mind, and comprehension." There is a long pause.
"You have been chosen to complete the test here. Within this hall are piles that were once offerings to High Matron, Ixir Zi. Long ago they crumbled to dust, but still they serve a purpose. Listen well to this question."
"A Matron, has four servants and six consorts. She must offer the High Matron half of those who server her and half of her partners. Half of the servants that are sent will survive upon return, and each consort that returns will become a servant. How many consorts will the Matron have once her offering is complete?"
"Collect the remains of prior offerings from within this hallway. Place the amount of offerings you believe is the answer inside this satchel."
Guardian of the Sacrificial Urns gives you Satchel.
"Bring the felled satchel to the statue at the end this [sic] hall and it shall judge you. Be warned the spirits of the dead are restless."

Offering Urn gives you Sacrificial Bones.
Unseen Force stabs you for 40 points with Sacrificial Edge.
You place the bones with the satchel.
You give Judge of the Sacrifice Satchel with Offerings.
An ancient voice booms, "You are worthy! The spirits within this hall are quelled!"


"You have done well. She lies beyond, ever sleeping. Wake her through your sacrifice. She will need the life of four but the rest shall be rewarded."
Arbiter teleports you with Matron's Outer Chamber.


Guardian of the high Matriarch tells you, "You are one of the strongest forms here and yet you are too weak to awaken Ixir Zi. Still, you have made the journey. Perhaps you shall awaken the Matriarch. Go now! Your frail form will be rewarded!"
Guardian of the High Matriarch teleports you with Crypt of Kixkti Xri.


Eye of the Watcher cast Paralyzing Touch on you
Eye of the Watcher cast Grip of Death on you
As Eye of the Watcher approaches the eye they become pale. A tendril slips into their chest and blood begins to flow from the wound into the eye. A groan erupts from the crypt. "More."
Eye of the Watcher cast Death's Embrace and drains 25 points of your health.


Sarcophagus of High Matriarch, Ixir Zi casts Essence Dissolution and drains 88 points of your health.
A weak voice sounds from within, "The temple lives again, but I do not control it. The flux is opened!"
You find that the garb placed atop the sarcophagus is intact and take it for yourself.
Sarcophagus of High Matriarch, Ixir Zi gives you Ancient Armored Vestment.

Sarcophagus of High Matriarch, Ixir Zi casts Essence Dissolution and drains 88 points of your health.
A weak voice sounds from within, "The temple lives again, but I do not control it. The flux is opened!"
There seems to be nothing here for you.

Ixir Zi's, Staff of Eyes gives you Ixir's Staff of Eyes.

You feel the presence of the High Matriarch watching you and withdraw your hand.

Items

These are the items that give the other rewards. The reward will probably have a different name from the item you use to get it.

  • Crimson Brace of Pain
  • Sickle of Writhing Fury
  • Ensorcelled Falchion
  • Crown of Anointed Blood
  • Portal to Kivik Lir's Temple