Weapon Tinkering: Difference between revisions

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=== Description ===
Lets you improve the properties of weapons.


=== Skill Costs ===
Train: 4
Specialize: N/A, must do through augmentation gem.
=== Formula ===
(Focus + Strength) / 2
=== Materials ===
{| style="text-align:left" border="1" cellpadding="3" cellspacing="0"
!width="120"|Material
!Modification
|-
|Aquamarine[[#footnote1|*]]
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Cold Rending. Cold Rending gives the weapon the ability to make its opponent vulnerable to cold attacks.
|-
|Black Garnet[[#footnote1|*]]
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Pierce Rending. Pierce Rending gives the weapon the ability to make its opponent vulnerable to piercing attacks.
|-
|Emerald[[#footnote1|*]]
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Acid Rending. Acid Rending gives the weapon the ability to make its opponent vulnerable to acid attacks.
|-
|Imperial Topaz[[#footnote1|*]]
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Slash Rending. Slash Rending gives the weapon the ability to make its opponent vulnerable to slashing attacks.
|-
|Jet[[#footnote1|*]]
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Lightning Rending. Lightning Rending gives the weapon the ability to make its opponent vulnerable to lightning attacks.
|-
|Red Garnet[[#footnote1|*]]
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Fire Rending. Fire Rending gives the weapon the ability to make its opponent vulnerable to fire attacks.
|-
|White Sapphire[[#footnote1|*]]
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Bludgeon Rending. Bludgeon Rending gives the weapon the ability to make its opponent vulnerable to bludgeon attacks.
|-
|Brass
|Apply this material to a treasure-generated weapon to increase the weapon's melee defense bonus by 1%.
|-
|Granite
|Apply this material to a treasure-generated weapon to improve the weapon's variance by 20%.
|-
|Iron
|Apply this material to a treasure-generated weapon to increase the weapon's damage by 1.
|-
|Mahogany
|Apply this material to a treasure-generated missile weapon to increase the weapon's damage modifier by 4%.
|-
|Oak
|Apply this material to a treasure-generated weapon to decrease the weapon's speed by 50.
|-
|Velvet
|Apply this material to a treasure-generated weapon to increase the weapon's attack skill bonus by 1%.
|-
|}
<span id="footnote1">* Only one imbue can be applied per weapon. Rended weapons do not stack with the associated vulnerability spells. The amount of vulnerability depends on the attack skill of the wielder.
</span>
[[Category:Game Concept]]
[[Category:Crafting]]
[[Category:Salvage]]
[[Category:Skill]]
[[Category:Weapon Tinkering]]

Revision as of 19:15, 1 September 2008