Gearcrafting: Difference between revisions

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Revision as of 14:13, 2 November 2009

Related topics: Gearcraft (Skill), Salvaging, Tinkering

Gearcrafting Salvage

Salvage File:Minor Gearcrafting Armature Icon.png Minor File:Moderate Gearcrafting Armature Icon.png Moderate File:Major Gearcrafting Armature Icon.png Major
Salvaged Amber Augmented Stamina I Augmented Stamina II Augmented Stamina III

Salvaged Diamond Augmented Damage I Augmented Damage II Augmented Damage III

Salvaged Gromnie Hide Augmented Damage Reduction I Augmented Damage Reduction II Augmented Damage Reduction III

Salvaged Pyreal Augmented Understanding I Augmented Understanding II Augmented Understanding III

Salvaged Ruby Augmented Health I Augmented Health II Augmented Health III

Salvaged Sapphire Augmented Mana I Augmented Mana II Augmented Mana III

Imbueing Trinkets

Note: This is currently bugged, your are supposed to be able to add one major, one moderate, and one minor to any loot trinket, however currently you fail when trying to add the minor.

Adding a major:

  1. Purchase a Major Gearcrafting Armature (cheapest from the quartermasters in the Faction Strongholds) and combine with one of the seven types of gearcrafting salvage.
  2. Combine the armature-salvage combination to a loot generated trinket. Majors have a high chance of failure, maximum possible is 38% (with Charmed Smith, the imbue augmentation, otherwise maximum is 33%).