Loyalty: Difference between revisions

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=== Notes ===
=== Notes ===
* Originally had the formula of ??
* Originally had the formula of Self/4.
* During the ?? event, the formula was changed to None.
* During the ?? event, the formula was changed to None.
* Until the [[Master of Arms]] event, it was specialized for free on [[Character Races#Viamontian|Viamontian]]s, and on [[Character Races#Gear Knight|Gear Knight]]s with [[Attribute and Skill Redistribution|changed innate abilities]].
* Until the [[Master of Arms]] event, it was specialized for free on [[Character Races#Viamontian|Viamontian]]s, and on [[Character Races#Gear Knight|Gear Knight]]s with [[Attribute and Skill Redistribution|changed innate abilities]].

Revision as of 23:34, 27 August 2014

Related topics: Skills

Introduced:  Release
Loyalty
Description Affects experience given to your patron in an allegiance.
Formula None
Base Status Trained
Cost to Train 0
Cost to Specialize 2
Buffs Fealty (Spell)
Debuffs Faithlessness (Spell)

General

Notes


Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack, Summoning
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Miscellaneous Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat