Luminous Robe: Difference between revisions

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New page: From the Lunnum's Pyre quest introduced in Friend and Foe. right|frame|Luminous Robe {|border=1 cellspacing=0 cellpadding=5 width=300 style=background:#F0F0F0 ...
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From the [[Lunnum's Pyre]] quest introduced in [[Friend and Foe]].
From the [[Lunnum's Pyre]] quest introduced in [[Friend and Foe]].


[[Image: Live.jpg|right|frame|Luminous Robe]]
[[Image:Luminous Robe Live.jpg|right|frame|Luminous Robe]]
{|border=1 cellspacing=0 cellpadding=5 width=300 style=background:#F0F0F0
{|border=1 cellspacing=0 cellpadding=5 width=300 style=background:#F0F0F0
|colspan=2 align=center|'''Luminous Robe'''
|colspan=2 align=center|'''Luminous Robe'''

Revision as of 21:09, 8 August 2008

From the Lunnum's Pyre quest introduced in Friend and Foe.

Luminous Robe
Luminous Robe
Value: 13,000
150 Burden Units
Special Properties: Dyeable


Armor Level: 100 (600)
You must have purchased the Throne of Destiny expansion in order to use this item.
Covers Chest, Abdomen, Upper Arms, Lower Arms, Upper Legs, Lower Legs, Feet

Casts the following spells: Major Mana Gain, Archer's Bane, Aura of Defense, Impregnability Self VI, Cold Protection Self VI, Magic Resistance Self VI, Mana Renewal Self VI, Moderate Focus, Moderate Willpower, Swordsman's Bane, Tusker's Bane, Lunnum's Embrance, Gelidite's Bane

Armor Level: 100 (600)
Slashing: Average (100) (1200)
Piercing: Average (100) (1200)
Bludgeoning: Average (100) (1200)
Fire: Average (90) (540)
Cold: Above Average (150) (900)
Acid: Average (90) (540)
Electric: Average (90) (540)

Activation Requirements: Arcane Lore: 295

Spellcraft: 350
Mana: 3000
Mana Cost: 1 point per 30 seconds.

Spell Descriptions:

  • Major Mana Gain (Increases the rate at which the target regains Mana by 30%.)
  • Archer's Bane (Increases a shield or piece of armor's resistance to piercing damage by 170%.)
  • Aura of Defense (Increases the caster's Missle Defense skill by 40 points.)
  • Impregnability Self VI (Increases the caster's Missle Defense skill by 35 points.)
  • Cold Protection Self VI (Reduces damage the caster takes from Cold by 60%.)
  • Magic Resistance Self VI (Increases the caster's Magic Defense skill by 35 points.)
  • Mana Renewal Self VI (Increases caster's natural mana rate by 85%.)
  • Moderate Focus (Increases the target's Focus by 10 points. Additional spells can be layered over this.)
  • Moderate Willpower (Increases the target's Self by 10 points. Additional spells can be layered over this.)
  • Swordsman's Bane (Increases a shield or piece of armor's resistance to slashing damage by 170%.)
  • Tusker's Bane (Increases a shield or piece of armor's resistance to bludgeoning damage by 170%.)
  • Lunnum's Embrance (Improves a shield or piece of armor's value by 500.)
  • Gelidite's Bane (Increases a shield or piece of armor's resistance to cold damage by 170%.)


Notes