Microsoft Games Archive/World/Allegiance and Fellowship System: Difference between revisions
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| Text = <center><font size=4><b>ALLEGIANCE AND FELLOWSHIP SYSTEM</b></font></center> | | Text = <center><font size=4><b>ALLEGIANCE AND FELLOWSHIP SYSTEM</b></font></center> |
Revision as of 14:58, 15 May 2012
Related topics: Allegiances, Fellowships
Original Link (now dead) - http://www.microsoft.com/Games/zone/asheronscall/allegiance.htm
After creating your character and entering Dereth, you literally have the world at your feet. However, the early stages of your life will likely be filled with both trials and tribulations as you find your way through the land. To help you adjust, Asheron's Call has implemented the following systems.
Allegiances
Upon entering Dereth, you will have the option to swear allegiance to another player character, who in turn may offer you resources, protection, or other considerations. As a subject you can only swear allegiance to one leader at a time. The leader earns a share of his subjects’ experience points in exchange for his leadership. Leaders can offer rewards to attract subjects at their own discretion, but are not required to do so by the game.
A "King" topping a large pyramid will tend to accumulate experience in a hurry; however, the group as a whole benefits and grows strong relatively quickly because of the extra experience points it generates. The very lowest players in the pyramid will not get extra experience, but they will have the patronage and protection of a relatively powerful group and may be able to participate in more ambitious adventures than if they went solo.
Fellowships