Perfect Shimmering Isparian Dagger: Difference between revisions
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imported>Immortalbob mNo edit summary |
imported>Sanddh mNo edit summary |
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| Patch Introduced = [[Repercussions]] | | Patch Introduced = [[Repercussions]] | ||
| Related Quests = [[Isparian Weapons Quest]], [[Major Prismatic Stone Quest]] | | Related Quests = [[Isparian Weapons Quest]], [[Major Prismatic Stone Quest]] | ||
| Updated = | | Updated = [[Master of Arms]] | ||
}} | }} | ||
{{Melee Weapon | {{Melee Weapon | ||
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| Description = | | Description = | ||
| Special Properties = [[Unenchantable]], [[Elemental Slayer]], [[Bonded]] | | Special Properties = [[Unenchantable]], [[Elemental Slayer]], [[Bonded]] | ||
| Damage = | | Damage = 19 - 38 | ||
| Buffed Damage = | | Buffed Damage = | ||
| Element = Slashing/Piercing | | Element = Slashing/Piercing | ||
| Speed = Fast (15) | | Speed = Fast (15) | ||
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| Buffed Attack = 25 | | Buffed Attack = 25 | ||
| Bonus to Defense = 10.0 | | Bonus to Defense = 10.0 | ||
| Level Req = | | Level Req = | ||
| Spells = [[Moderate | | Base Weapon Req = 300 | ||
| Activation Reqs = | | Spells = [[Moderate Light Weapon Aptitude]], [[Blood Drinker VI]], [[Armor Self VI]], [[Heart Seeker VI]] | ||
| Activation Reqs = | |||
| Spellcraft = 300 | | Spellcraft = 300 | ||
| Mana = 1200 | | Mana = 1200 | ||
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==Notes== | ==Notes== | ||
* Made by using a [[Major Prismatic Stone]] on a [[Perfect Isparian Dagger]]. | * Made by using a [[Major Prismatic Stone]] on a [[Perfect Isparian Dagger]]. | ||
* During the [[Master of Arms]] event, the skill was changed from Dagger to [[Light Weapons]], the spells adjusted accordingly, and the base damage upped from 7.5 - 15 to 19 - 38. The Activation requirement of Dagger: 325 was removed and the Weild requirement changed from Level: 50 to Base Weapon: 300 | |||
[[Category:Unenchantable]] | [[Category:Unenchantable]] | ||
[[Category:Slayer]] | [[Category:Slayer]] |
Revision as of 17:23, 23 February 2012
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Notes
- Made by using a Major Prismatic Stone on a Perfect Isparian Dagger.
- During the Master of Arms event, the skill was changed from Dagger to Light Weapons, the spells adjusted accordingly, and the base damage upped from 7.5 - 15 to 19 - 38. The Activation requirement of Dagger: 325 was removed and the Weild requirement changed from Level: 50 to Base Weapon: 300