Rares: Difference between revisions
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* In the [[Retributions]] event, Rare Jewelry was adjusted so that every piece had at least two epics along with the matching level 8 spells. In some cases the jewelry has more than 2 epics or has a special spell such as [[Essence Glutton]]. Any debuffs were also removed. | * In the [[Retributions]] event, Rare Jewelry was adjusted so that every piece had at least two epics along with the matching level 8 spells. In some cases the jewelry has more than 2 epics or has a special spell such as [[Essence Glutton]]. Any debuffs were also removed. | ||
[[Category:Game | [[Category:Game Mechanic]] | ||
[[Category:Character Advancement]] | [[Category:Character Advancement]] |
Revision as of 00:26, 22 August 2012
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Related topics: Loot, Quest Items, Rares, Trophies
What Are Rares?
During the Throne of Destiny Expansion in 2005, Rare items were introduced to the loot generator. There are six tiers that increase in rarity, the most common type are the Tier 1 rares which consist of volatile skill buff gems, the least common are Tier 6 rares which consist of weapons for each class.
Tier Type 1 Volatile Skill Buff Gems 2 Volatile Attribute, Protection, and Item Buff Gems, Potions 3 Volatile Heal Kits, Casino Chest Keys 4 Armor, Shields, Jewelry 5 Eternal Buff Gems, Dye Pots, Arrowheads, etc 6 Weapons
How Rares Are Found
Rare Eligible Creatures
Each time a player kills a rare eligible creature, there is a small chance that a rare will drop. To be rare eligible, the creature must drop a corpse/treasure pile, be a greater level than the player, or level 100+.
Real Time Rares
Also there is a real time rare timer for each character, this timer starts the first time you kill a rare eligible creature. A character such as a mule that has never killed anything will not have an active timer. It works by looking at the real time that has elapsed since the last rare was found, it increases as the time gets closer to two months (real life time) at which point it is a 100% chance. People have found that for characters that don't normally hunt, it's best to take them out at at the 30 day mark and a rare will drop after a few kills (although it sometimes can take longer since it's still a % chance at the 30 day mark).
What are the Drop Rates?
According to NoWorries' post on the official forums:
- For every 1 weapon (Tier 6) that drops the following should drop (in the long run):
Estimated drop rate of a rare item is one in 2,500 rare eligible creature kills.
Tier 4 Rares
Armor
Jewelry
Shields
Name | Type | Armor Level | Cantrips | Rare # |
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Dread Marauder Shield | Shields | AL: 480 | Epic Healing Prowess, Epic Strength | 271 |
Mirrored Justice | Shield | AL: 480 | Epic Acid Ward, Epic Flame Ward, Epic Frost Ward, Epic Storm Ward | 228 |
Shield of Engorgement | Shields | AL: 200 | Epic Magic Resistance | 272 |
Twin Ward | Shield | AL: 480 | Epic Impregnability, Epic Invulnerability | 227 |
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Tier 6 Rares
Heavy Weapons
Light Weapons
Finesse Weapons
Two Handed Weapons
Name | Special Properties | Stats | Cantrips | Rare # |
---|---|---|---|---|
Chitin Cracker | Bludgeon Rending, Olthoi Slayer | 34.74 - 43 Bludgeoning, +18at +18md | Epic Two Handed Combat Aptitude, Epic Blood Thirst | 304 |
Decapitator's Blade | Slash Rending, Biting Strike | 28.79 - 41 Slashing, +18at +18md | Epic Flame Ward, Epic Two Handed Combat Aptitude, Epic Blood Thirst | 308 |
Itaka's Naginata | Bael'Zharon's Hate, Pierce Rending | 19.2 - 48 Piercing, +18at +18md | Epic Two Handed Combat Aptitude, Epic Blood Thirst, Epic Heart Thirst, Epic Defender | ??? |
Revenant's Scythe | Slash Rending, Armor Cleaving, Cleaving | 34.74 - 43 Slashing, +18at +18md | Epic Two Handed Combat Aptitude, Epic Blood Thirst | 305 |
Spear of Lost Truths | Pierce Rending, Crushing Blow | 19.2 - 48 Piercing, +18at +18md | Epic Flame Ward, Epic Two Handed Combat Aptitude, Epic Blood Thirst | ??? |
Missile Weapons
Wands
Name | Special Properties | Stats | Cantrips | Rare # |
---|---|---|---|---|
Deru Limb | Fire Rending, Crushing Blow | +20md +20mc | Epic Mana Conversion Prowess | 188 |
Eye of Muramm | Undead Slayer, Lightning Rending | +25pvm +6.2pvp, +18md +18mc | Epic Alchemical Prowess, Epic Life Magic Aptitude, Epic Mana Conversion Prowess, Epic Spirit Thirst | 239 |
Orb of the Ironsea | Bael'Zharon's Hate, Pierce Rending, Biting Strike | +18md +20mc, +22%pvm | Epic Mana Conversion Prowess, Epic Spirit Thirst | 187 |
Wand of the Frore Crystal | Cold Rending, Biting Strike | +22pvm +5.5pvp, +17mc +18md | Epic Flame Ward, Epic Mana Conversion Prowess, Epic Spirit Thirst | 240 |
Wings of Rakhil | Fire Rending, Crushing Blow | +22pvm +5.5pvp, +18mc +18md | Epic Mana Conversion Prowess, Epic Spirit Thirst | 278 |
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Spectral Mastery Crystals
See: Spectral Mastery Crystals
Undiscovered
Notes
- In the Friend and Foe event, the local broadcast when a Rare is found was changed to bright pink and an audio cue was also added.
- In the A Change in Tactics event, the real time rares system was added. The drop rate on higher tier Rares was also increased slightly.
- In the Dark Materials event, Spectral Mastery Crystals were introduced.
- In the Upping the Ante event, an announcement is now made when a player uses a volatile rare.
- In the Who Watches the Virindi? event, Rare Exchangers were added to the three Casinos that will exchange a random Tier 1 or 2 rare for any other Tier 1 or 2 rare and 2 MMD. (The price was originally 1 MMD but was later raised).
- In the Shedding Skin event, the rare system was overhauled. Top tier rares were given higher drop rates, and tiers have been changed. Armor and Jewelry rares moved to Tier 4, "Eternal" rares moved to Tier 5, and Weapon rares moved to Tier 6 with potion rares being moved to Tier 2.
- In the Shedding Skin event, All Armor rares are now part of the Heroic Protector Set, and all weapon rares are part of the Heroic Destroyer Set.
- In the Master of Design event, you may tailor a loot generated appearance upon rare armor.
- In the Retributions event, Rare Jewelry was adjusted so that every piece had at least two epics along with the matching level 8 spells. In some cases the jewelry has more than 2 epics or has a special spell such as Essence Glutton. Any debuffs were also removed.