Run: Difference between revisions
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imported>An Adventurer No edit summary |
imported>An Adventurer m moved Run (Skill) to Run |
(No difference)
| |
Revision as of 02:59, 29 November 2010
Related topics: Skills
| Run | |
|---|---|
| Description | Helps you run faster and jump farther. |
| Formula | Quickness |
| Base Status | Trained |
| Cost to Train | 0 |
| Cost to Specialize | 4 |
| Buffs | Sprint (Spell), Quickness (Spell) |
| Debuffs | Leaden Feet (Spell), Slowness (Spell) |
Notes
- All characters have this skill trained for free.
- The Run skill is a 10-to-1 conversion to Miles Per Hour. Therefore, a player with 400 run runs at 40 MPH.
| Skills | |
|---|---|
| Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
| Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat |
| Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack, Summoning |
| Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
| Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
| Miscellaneous Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
| Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |