Announcements - 2009/01 - Shifting Tactics: Difference between revisions

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== Developer Comments ==
== Developer Comments ==
=== Brief Description ===
=== Tower Defense ===
{{Turbine Developer
{{Turbine Developer
| Date = <Date>
| Date = Jan 13th, 2009
| Link = http://asheron.info
| Link = http://forums.ac.turbine.com/showthread.php?t=41197
| Text = <Text>
| Question = There was no indication at all that it ended. The token NPC unspawned, etc, but there was no 'It's over'. There is either no prize for playing, or I lost.. not sure which. There doesn't have to be a prize (the concept is cool by itself), but there should be some feedback or conclusion. How did I do?
| Developer = <Name>
| Text = You lost, if 50 monsters make it to the end you lose, at that point the towers despawn as does the token guy and any remaining monsters continue to wander as they are cleaned up.
| Title = <Title>
 
If you win a reward guy shows up near the coin npc.
| Developer = NoWorries
| Title = AC Quality Assurance
}}
}}


[[Category:Patch Announcements]]
[[Category:Patch Announcements]]

Revision as of 21:27, 13 January 2009

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January 2009 - Patch Page

Teaser Images

AC Mystics

ACvault

Dereth.info

[?? Maggies]

Warcry's CoD

Teaser

Original Link - http://ac.turbine.com/index.php?option=com_content&view=article&id=431-january-2009-teaser-fiction&catid=75-2009&Itemid=68


January 2009 Teaser Fiction


Ardry crested a ridge and saw the grey, mottled hills and valleys of the Olthoi-infested lands spread out beneath him, now dusted with the long-delayed first snow of winter. For as far as the eye could see, this corner of Dereth had been taken over by the insect menace, a living artifact to the days when all of Dereth’s Isparian population had been enslaved by the Olthoi. Other threats had come and gone, other would-be conquerors of Dereth had risen and fallen in the years since humanity’s escape, but for Ardry and many other early arrivals on Dereth, there was no getting over the primal terror of being chased down long, dark tunnels by giant insects with spear-like limbs and acid breath. Which is why, of course, he felt especially resentful about being sent up here on another survey by his employers. Grumbling to himself, he began setting up camp to prepare for another foray into the domain of the insects. He started a fire and set his customary tea kettle to heat up while he laid out a tent and bedroll and cleaned and polished his weapons. When the water was hot, he surveyed his maps of the region. Not that he hadn’t been through these parts a hundred times before, but the comforting two-dimensional orderliness of maps always calmed him while he was contemplating another breathtaking escape run across Olthoi territory.


When he was done making his preparations, he poured some more tea into an insulated flask and trudged over the ridge to the next valley, making for a small tent on a spur of hill with a flag fluttering atop it. After a few minutes of hiking, he was within hailing distance of the two men stationed by the tent, a soldier and a merchant.


The soldier, sharp-eyed as he was, spotted them first. He waved a hand and called out, “Hail, Ardry! Been a while, old friend!”


Ardry jogged the remaining few yards to their camp and clasped hands with the soldier. “Can’t say I’m happy to be back in this gods-forsaken corner of the island, Ethan, but it’s good to see you again.”


“What brings you here this time, Ardry?” the merchant asked him as they greeted each other.


Ardry grimaced. “The worst kind of paper-pushing nonsense, Hisham,” he sighed. “I’m supposed to check on a survey point laid out by the Explorers Society, not that far from here, on the southern edge of the infestation. I’m not even the one leaving the marker, I’m just supposed to double-check their work. Make sure their charts are correct.”


Ardry and Ethan were both old campaigners with a long and rich history of getting chased across the landscape at the behest of old men issuing orders from comfortable sitting rooms. They shared an exasperated, if sympathetic, eye roll while Hisham just chuckled.


“Anyway,” Ardry continued, “I’ve brought some tea to help you two warm up, now that winter’s finally arrived…” He drew the flask out and handed it to Hisham, who sighed gratefully at the warmth of the flask.


“You’re a lifesaver, Ardry,” Ethan said. “I take it you’ve got some news on larger events as well?”


Ardry nodded. “The Blight has been defeated, and the scholars say that the failed uprising of T’thuun has thrown the Falatacot gods and priests into a chaotic state. They’ll be so busy trying to knife each other over the rubble of T’thuun’s broken totems that it may be a while before one of them can become strong enough to become such a threat again… Even though T’thuun’s still got some minions running around and we may never be able to fully stamp out his ambitions. They’ll require vigilance from all of the high muckety-mucks who can read those map lines. And, yes, the defeat of T’thuun means that winter’s finally come.”


“Well, aside from the prospect of the island disintegrating under geomantic instability, it was awful nice to have a break from the snow,” Ethan said wistfully as he accepted a mug of hot tea that Hisham had poured out from the flask.


“I hear you, friend,” Ardry said. “But really, we should be grateful.” Out of habit, Ardry patted the belt pouch where his compass and sextant and writing materials were kept. “I should get going. The sooner I can check out this map point, the sooner I can get myself back to civilization.”


Hisham spoke up. “Before you go, Ardry, I’d like you to take a look at something…”


Ardry groaned. “Let me guess. There’s some kind of exotic new gland growing in the guts of Olthoi because of the ley line disturbances and the whole world needs me to go charging into that valley, kill a hundred Olthoi in the hopes of finding one intact, un-punctured gland, and extract it out of a squirming mass of acid-belching insect innards…”


Hisham practically fell over laughing. “What a paranoid one you are, Ardry! You can relax. I just stocked some nice new pants. Wanted to see what your opinion on them was.”

Rollout Article

Original Link - '


'



Release Notes

Original Link - http://ac.turbine.com/index.php?option=com_content&view=article&id=429


January 2009 Release Notes


Hello there and welcome to the January edition of the Asheron’s Call Release Notes! As we all shake off the post-Holiday back to work//school blues, lets check out what is new and exciting this month in Asheron’s Call.


Updated Content and Functionality

· A new tower defense type game has been added to Dereth. This is a test of strategy intended for Society Masters. Rank up and make sure you check it out!

· A new daily kill task has been added which will have shifting objectives each month.

· High yield chests should no longer drop dinnerware in their primary profiles though they still have a very small chance at dinnerware in their secondary profile.

· Weapons with new tier stats in 420 and 400 wield should be far more common.

· Armor sets now have a higher chance of dropping.

· All armor sets now have an equal chance of dropping instead of favoring some over others, now get out there and complete your sets!

· The first part of a new expanding exploration quest has been added to the world. Get out there and find the first markers!

· A bug with the Blind Snowman quest has been fixed.

· Monster fights have been adjusted and should now be functioning more as they were intended to.

· The snow is here!

· The Snowmen have finally started to appear on the landscape. The scarecrows have gone in until next season.

· You can now turn in Runed weapons for experience in that weapon skill


So there are just some of the things we have in store for Asheron's Call in January. Please remember that along with everything listed here, there are several new quests and exciting things going into the game for the January event.


Developer Comments

Tower Defense

Jan 13th, 2009 - Link

Q: There was no indication at all that it ended. The token NPC unspawned, etc, but there was no 'It's over'. There is either no prize for playing, or I lost.. not sure which. There doesn't have to be a prize (the concept is cool by itself), but there should be some feedback or conclusion. How did I do?

A: You lost, if 50 monsters make it to the end you lose, at that point the towers despawn as does the token guy and any remaining monsters continue to wander as they are cleaned up.

If you win a reward guy shows up near the coin npc.

NoWorries
AC Quality Assurance