Singularity Caul: Difference between revisions

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* 96.5S 95.0W - [[Xaa Xiil]]
* 96.5S 95.0W - [[Xaa Xiil]]
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* 94.3S 93.4W - [[Greater Void Lord]]
* 94.3S 93.4W - [[Raven Towers]]
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* 95.0S 98.2W - [[Greater Penumbral Horror]]
* 95.0S 98.2W - [[Greater Penumbral Horror]]

Revision as of 02:07, 10 May 2009

Introduced:  Lost in the New Horizon Related Quests:  See Below Updated:  Mirror, Mirror
An overview of Caul

Description

Caul Island is a huge, circular island to the Southwest of Dereth.
It's been the center of many story arcs and events.
All over the island, different items associated with Bael'Zharon and Aerbax can be found, such as Virindi Spires, a Shadow Spire and Statues of Bael'Zharon.
Also, the island is full of all sorts of Empyrean Ruins.

For a Map of Caul, with all important information, see: - AC Maps, Singularity Caul

Caul is a large area, there are two ridges that bisect the island, viewed from overhead it looks like an X in a circle, with a small crater area in the very middle. The spawns are fairly well separated by these ridges. For creature information see each specific area:

History

An overview of Caul back in the days

The island opened up during the Lost in the New Horizon event.
It was a stronghold basis for the Virindi.

It used to be a good hunting ground for mages. The thick, and fast, spawn consisted mainly of Tuskers, Virindi and Hollow Minions.

During the Mirror, Mirror event, Caul got a huge overhaul. The events before, many smaller incidents hinted at something going on deep down under Caul.
It turned out, Aerbax was conducting experiments, with help of the Shadow Ler Rhan, and the result was a radical change.
The once Virindi dominated island now shows a strong Shadow influence.

Not only did the island physically change (ridges becoming higher and more pronounced, and the plateau in the middle changed into a crater, Caulcano), but also the flora, and for all, the fauna.
The basic structure of the island was however still recognizable. Also, quite a few typical Caul landscape items, such as the Statues of Bael'Zharon, reappeared.
Many new creatures appeared on the landscape, which, never very green, has gotten a basic ash colour, with strangely deformed trees.
Also, some of the older dungeon got relocated (for example Caul Asylum), and new dungeons and POIs were introduced.


Video

This was the way the island looked before Aerbax nuked it.

<youtube v="0N_LYEdTAGo" />

Getting to Caul

There are 2 ways to get to Singularity Caul: The first is to go into the Singularity Bore dungeon and run North (Up) to the top where there is a portal usable by those flagged to use it. Note: it is easy to get caught up in the monsters if running straight through to the top without killing some of the spawn. The second is to have the recall spell.

Singularity Caul Island may also be reached useing Summoning Portal Gems, pulled out of the BMR chest.

Related Quests

NPCs

NPC Name Location Type Details
Solange 97.4S 94.6W -- --


Items

Nightmare Gate (Object)
Statue of Bael'Zharon, the Hopeslayer
Black Marrow Reliquary


Points of Interest

Portals

Dungeons

Dungeon Coordinates Wiki Map ACmaps Other Quests
The Orphanage Random Landscape Spawn -- 6548 -- --
Caul Asylum 94.8S 91.0W -- 6045 -- --
Repository 89.3S 93.5W -- 0047 -- --
Nightmare Gate 89.7S 93.9W -- 00F1 -- --


Creatures

Rare Spawns

Other Creatures

The spawns are fairly well separated by the ridges. For creature information see each specific area: