Skills: Difference between revisions
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== Notes == | |||
* In the [[Festivus]] event, the the benefits of skill specialization were increased. See the [[Announcements - 2002/10 - Festivus#Letter to the Players|Letter to the Players]] for details. | |||
[[Category:Game Concept]] | [[Category:Game Concept]] | ||
[[Category:Skill]] | [[Category:Skill]] |
Revision as of 09:29, 4 May 2012
Related topics: Attributes, Skill Costs, Skill Redistribution, Skill Credits, Fianhe
S = Strength
E = Endurance
C = Coordination
Q = Quickness
F = Focus
W = Willpower (Self)
Sp = Specialized
T = Trained
U = Untrained
AUG = Augmentation Gem
Quick reference:
- Trained skills can be raised 208 points.
- Specialized skills can be raised 226 points.
- There is a 10 point bonus to specialized skills.
- You are limited to 70 total credits specialized.
Damage Modifier
- Each offensive skill has an additional hidden damage modifier based on an attribute:
- Missile Weapons : Coordination for Bow/Crossbow, Strength for Thrown Weapons
- Heavy Weapons : Strength
- Light Weapons : Strength
- Finesse Weapons : Coordination
- Two Handed Combat: Strength
- War Magic: War
- Life Magic: Life
- Void Magic : Void
Skill | Formula | Train Cost |
Specialization Cost |
Pre-Trained Status |
Max Base (Sp/T/U) | ||
---|---|---|---|---|---|---|---|
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(C+F)/3 | 6 | 6 | Unusable | 429 | 401 | 0 |
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F/3 | Free | 2 | Trained | 333 | 305 | 97 |
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(F+E)/2 | 4 | AUG | Untrained | 526 | 498 | 290 |
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(None) | 4 | 2 | Unusable | 236 | 208 | 0 |
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(None) | 2 | 2 | Unusable | 236 | 208 | 0 |
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(C+F)/3 | 4 | 4 | Unusable | 429 | 401 | 0 |
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(F+W)/4 | 8 | 8 | Unusable | 381 | 353 | 0 |
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(None) | 4 | 2 | Unusable | 236 | 208 | 0 |
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(S+C)/3 | 2 | 2 | Unusable | 429 | 401 | 0 |
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(S+C)/3 | 2 | 2 | Unusable | 429 | 401 | 0 |
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(C+Q)/3 | 4 | 4 | Untrained | 429 | 401 | 193 |
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(C+F)/3 | 4 | 4 | Unusable | 429 | 401 | 0 |
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(F+C)/3 | 6 | 4 | Unusable | 429 | 401 | 0 |
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(S+C)/3 | 6 | 6 | Untrained | 429 | 401 | 193 |
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(F+W)/4 | 8 | 8 | Unusable | 381 | 353 | 0 |
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(F+C)/2 | 2 | AUG | Untrained | 526 | 498 | 290 |
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(S+C)/2 | Free | 4 | N/A | 526 | 498 | --- |
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(None) | 4 | 2 | Untrained | 236 | 208 | 0 |
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(F+W)/4 | 12 | 8 | Unusable | 381 | 353 | 0 |
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(S+C)/3 | 4 | 4 | Untrained | 429 | 401 | 193 |
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(C+F)/3 | 6 | 4 | Unusable | 429 | 401 | 0 |
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(None) | Free | 2 | N/A | 236 | 208 | --- |
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(F+W)/7 | Free | 12 | N/A | 319 | 291 | --- |
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F | 4 | AUG | Untrained | 526 | 498 | 290 |
![]() |
(F+W)/6 | 6 | 6 | Unusable | 333 | 305 | 0 |
![]() |
(Q+C)/3 | 10 | 10 | Untrained | 429 | 401 | 193 |
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(Q+C)/5 | 6 | 4 | Untrained | 352 | 324 | 116 |
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C/2 | 6 | 6 | Untrained | 381 | 353 | 145 |
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(S+Q)/3 | 4 | 2 | Unusable | 429 | 401 | 0 |
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Q | Free | 4 | N/A | 526 | 498 | --- |
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(None) | Free | AUG | N/A | 236 | 208 | --- |
![]() |
(S+C)/2 | 2 | 2 | Untrained | ? | ? | ? |
![]() |
(C+Q)/3 | 4 | 2 | Unusable | 429 | 401 | 0 |
![]() |
(S+C)/3 | 8 | 8 | Untrained | 429 | 401 | 193 |
![]() |
(F+W)/4 | 16 | 12 | Unusable | 381 | 353 | 0 |
![]() |
(F+W)/4 | 16 | 12 | Unusable | 381 | 353 | 0 |
![]() |
(F+S)/2 | 4 | AUG | Untrained | 526 | 498 | 290 |
Retired Skills
Skill | Formula | Train Cost |
Specialization Cost |
Pre-Trained Status |
Max Base (Sp/T/U) | ||
---|---|---|---|---|---|---|---|
![]() |
F | 4 | 2 | Untrained | 526 | 498 | 290 |
![]() |
F | 2 | 2 | Untrained | 526 | 498 | 290 |
![]() |
F | 4 | 4 | Untrained | 526 | 498 | 290 |
![]() |
F | 4 | 2 | Untrained | 526 | 498 | 290 |
![]() |
(S+C)/3 | 6 | 6 | Untrained | 429 | 401 | 193 |
![]() |
C/2 | 8 | 8 | Untrained | 381 | 353 | 145 |
![]() |
C/2 | 6 | 6 | Untrained | 381 | 353 | 145 |
![]() |
(Q+C)/3 | 4 | 4 | Untrained | 429 | 401 | 193 |
![]() |
(F+C)/2 | 2 | AUG | Untrained | 526 | 498 | 290 |
![]() |
(S+C)/3 | 6 | 6 | Untrained | 429 | 401 | 193 |
![]() |
(S+C)/3 | 6 | 6 | Untrained | 429 | 401 | 193 |
![]() |
(S+C)/3 | 4 | 4 | Untrained | 429 | 401 | 193 |
![]() |
(S+C)/3 | 8 | 8 | Untrained | 429 | 401 | 193 |
![]() |
C/2 | 6 | 6 | Untrained | 381 | 353 | 145 |
![]() |
(S+C)/3 | 6 | 6 | Untrained | 429 | 401 | 193 |
Notes
- In the Festivus event, the the benefits of skill specialization were increased. See the Letter to the Players for details.