Armor (Spell): Difference between revisions

From My Wiki
Jump to navigation Jump to search
imported>An Adventurer
mNo edit summary
imported>An Adventurer
mNo edit summary
Line 1: Line 1:
Armor spells increase the natural armor of the caster or target. Armor Self VII is named Executor's Blessing. Armor Other VII is named Executor's Boon.
Armor spells increase the natural armor of the caster or target. Armor Self VII is named Executor's Blessing. Armor Other VII is named Executor's Boon.
* [[Special:Whatlinkshere/{{PAGENAME}}|Items enchanted with {{PAGENAME}}]]
* [[Special:Whatlinkshere/{{PAGENAME}}|Entries that cast {{PAGENAME}}]]


== Spell Effects & Stacking ==
== Spell Effects & Stacking ==

Revision as of 19:18, 17 November 2008

Armor spells increase the natural armor of the caster or target. Armor Self VII is named Executor's Blessing. Armor Other VII is named Executor's Boon.

Spell Effects & Stacking

Spell Effect Duration
Armor I +20 30 minutes
Armor II +50 30 minutes
Armor III
Force Armor
+75 30 minutes
Armor IV +100 30 minutes
Armor V +150 30 minutes
Armor VI +200 45 minutes
Armor VII +225 60 minutes
Armor VIII -- 90 minutes
Frozen Armor +260 N/A

Spell Components & Information

Armor Self - "Helkas Quasith" - Increases the caster's natural armor.
Level Foci Formulae Standard Formulae Effect Duration Mana Cost Learnable
I +20 30 minutes 15 yes
II +50 30 minutes 30 yes
III +75 30 minutes 40 yes
IV +100 30 minutes 50 yes
V +150 30 minutes 60 yes
VI +200 45 minutes 70 yes
VII +225 60 minutes 70 yes
VIII 90 minutes 80
Armor Other - "Helkas Quasith" - Increases the target's natural armor.
Level Foci Formulae Standard Formulae Effect Duration Mana Cost Learnable
I +20 30 minutes 15 yes
II +50 30 minutes 30 yes
III +75 30 minutes 40 yes
IV +100 30 minutes 50 yes
V +150 30 minutes 60 yes
VI +200 45 minutes 70 yes
VII +225 60 minutes 70 yes
VIII 90 minutes 80 no