Armor (Spell): Difference between revisions
Jump to navigation
Jump to search
imported>An Adventurer mNo edit summary |
imported>An Adventurer mNo edit summary |
||
| Line 1: | Line 1: | ||
Armor spells increase the natural armor of the caster or target. Armor Self VII is named Executor's Blessing. Armor Other VII is named Executor's Boon. | Armor spells increase the natural armor of the caster or target. Armor Self VII is named Executor's Blessing. Armor Other VII is named Executor's Boon. | ||
* [[Special:Whatlinkshere/{{PAGENAME}}| | * [[Special:Whatlinkshere/{{PAGENAME}}|Entries that cast {{PAGENAME}}]] | ||
== Spell Effects & Stacking == | == Spell Effects & Stacking == | ||
Revision as of 19:18, 17 November 2008
Armor spells increase the natural armor of the caster or target. Armor Self VII is named Executor's Blessing. Armor Other VII is named Executor's Boon.
Spell Effects & Stacking
| Spell | Effect | Duration |
|---|---|---|
| Armor I | +20 | 30 minutes |
| Armor II | +50 | 30 minutes |
| Armor III Force Armor |
+75 | 30 minutes |
| Armor IV | +100 | 30 minutes |
| Armor V | +150 | 30 minutes |
| Armor VI | +200 | 45 minutes |
| Armor VII | +225 | 60 minutes |
| Armor VIII | -- | 90 minutes |
| Frozen Armor | +260 | N/A |