Armor Tinkering (Skill): Difference between revisions

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=== Skill Costs ===
=== Skill Costs ===
Train: 4
'''Train:''' 4<br>
Specialize: N/A, must do through augmentation gem.
'''Specialize:''' N/A


=== Formula ===
=== Formula ===
(Focus + Endurance) / 2
([[Focus (Attribute)|Focus]] + [[Endurance (Attribute)|Endurance]]) / 2




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<span id="footnote1">* Only one imbue can be applied per piece of armor.</span>
<span id="footnote1">* Only one imbue can be applied per piece of armor.</span>


[[Category:Game Concept]]
[[Category:Skill]]
[[Category:Skill]]
[[Category:Crafting]]
[[Category:Tinkering Skill]]
[[Category:Salvage]]
[[Category:Armor Tinkering]]

Revision as of 22:33, 11 June 2008

Description

Lets you improve the properties of armor.

Skill Costs

Train: 4
Specialize: N/A

Formula

(Focus + Endurance) / 2


Materials

Material Modification
Steel Apply this material to treasure-generated armor to increase the armor's armor level by 20.
Alabaster Apply this material to treasure-generated armor to increase the armor's protection against piercing by 0.2.
Bronze Apply this material to treasure-generated armor to increase the armor's protection against slashing by 0.2.
Marble Apply this material to treasure-generated armor to increase the armor's protection against bludgeoning by 0.2.
Armoredillo Hide Apply this material to treasure-generated armor to increase the armor's protection against acid by 0.4.
Ceramic Apply this material to treasure-generated armor to increase the armor's protection against fire by 0.4.
Wool Apply this material to treasure-generated armor to increase the armor's protection against cold by 0.4.
Reedshark Hide Apply this material to treasure-generated armor to increase the armor's protection against lightning by 0.4.
Peridot* Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Melee Defense.
Yellow Topaz* Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Missile Defense.
Zircon* Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Magic Defense.

* Only one imbue can be applied per piece of armor.