Armor and Weapon Augmentations: Difference between revisions
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* Armor augmentations do not stack more then once, or with each other. | * Armor augmentations do not stack more then once, or with each other. | ||
* Attuned weapons with either a '''Slayer''' (column A) or '''Maelstrom of Souls'''/'''Gem of Spectral Force''', but not both, can be re-attuned to a new player by applying the other enhancement. For example, if you have a weapon that only has Undead Slayer applied, it will be attuned to the person that put on the Undead Slayer, if another person then adds either a [[Maelstrom of Souls Gem]] or a [[Gem of Spectral Force]] the item will become attuned to the new person. This also works in the other direction, an item with one of those damage gems can be re-attuned by applying a slayer token. '''Note that this does not work for any other items in Column B, applying missile or magic defense gems DOES NOT CHANGE ATTUNEMENT (only usable by person X) and since you cannot apply another item from column B its attunement becomes locked for good.''' | * Attuned weapons with either a '''Slayer''' (column A) or '''Maelstrom of Souls'''/'''Gem of Spectral Force''', but not both, can be re-attuned to a new player by applying the other enhancement. For example, if you have a weapon that only has Undead Slayer applied, it will be attuned to the person that put on the Undead Slayer, if another person then adds either a [[Maelstrom of Souls Gem]] or a [[Gem of Spectral Force]] the item will become attuned to the new person. This also works in the other direction, an item with one of those damage gems can be re-attuned by applying a slayer token. '''Note that this does not work for any other items in Column B, applying missile or magic defense gems DOES NOT CHANGE ATTUNEMENT (only usable by person X) and since you cannot apply another item from column B its attunement becomes locked for good.''' | ||
* No Weapon Augmentations may be applied to hiltable weapons, either before or after the hilt is applied. | |||
[[Category:Game Concept]] | [[Category:Game Concept]] | ||
Revision as of 03:50, 28 October 2011
Related topics: Augmentation Gems
Overview
Weapon and Armor Augmentations allow players to permanently modify loot-generated equipment, by adding special properties or increasing stats.
Quest
| Name | Effect | Quest |
|---|---|---|
| Adds Undead Slayer to any loot-generated melee weapon, ranged weapon, or wand. | Search for Lunnum | |
| Adds Magic Absorbing, and lowers Melee Defense modifier by 10 to any loot-generated ranged weapon. | Fetish of the Dark Idols Quest | |
| Adds Mukkir Slayer to any loot-generated melee weapon, ranged weapon, or wand. | Mukkir Aspect of Grael Quest | |
| Improves Variance of any loot-generated melee weapon by 20%. | Son of Pooky Quest |
Purchased
| Name | Effect | Purchased From | Cost |
|---|---|---|---|
| Adds A'nekshay Slayer to any loot-generated melee weapon, ranged weapon, or wand. | Sha-dekanma | 100 | |
| Adds +1 damage to any loot-generated melee weapon. | Hurnmel the Smith | 25 | |
| Adds 0.2 bludgeoning protection to any loot-generated armor or shield. | Colosseum Coin Collector | 15 | |
| Adds 1% elemental damage to any loot-generated wield required wand. | Hurnmel the Smith | 25 | |
| Adds 0.5% Magic Defense to any loot-generated melee weapon, ranged weapon, or wand. | Hurnmel the Smith | 5 | |
| Adds 0.5% Missile Defense to any loot-generated melee weapon, ranged weapon, or wand. | Hisham al-Evv | 2 | |
| Adds 0.4 acid protection to any loot-generated armor or shield. | Hisham al-Evv | 12 | |
| Adds 0.4 cold protection to any loot-generated armor or shield. | Hurnmel the Smith | 25 | |
| Adds Skeleton Slayer to any loot-generated melee weapon, ranged weapon, or wand. | Hurnmel the Smith | 50 |
Other
| Name | Effect | Obtained by |
|---|---|---|
| Live event reward during Down Twisting Paths that added Shadow Slayer to any loot-generated melee weapon, ranged weapon, or wand. | Retired |
Temporary Augmentions
A number of items will augment your weapons or armor temporarily for a given period of time.
| Name | Effect | Quest | Duration |
|---|---|---|---|
| Improves attack bonus by 10%. | Water of Stasis Quest | 30 min | |
| Improves attack AND defense bonuses by 4%. | Mukkir Aspect of Grael Quest | 2 hours | |
| Cast Incantation of Blood Drinker (+24) on your equipped weapon. | Luminance | 90 min | |
| Cast Incantation of Defender (+17%) on your equipped weapon. | Luminance | 90 min | |
| Cast Incantation of Heartseeker (+20%) on your equipped weapon. | Luminance | 90 min | |
| Cast Incantation of Spirit Drinker (+8%) on your equipped magic caster. | Luminance | 90 min | |
| Improves melee or missile weapon's damage by 50. | Rares | 15 min | |
| Improves defensive bonus by 25%. | Rares | 15 min | |
| Improves attack bonus by 25%. | Rares | 15 min | |
| Adds 15% elemental damage bonus. | Rares | 15 min | |
| Reduces attack speed to 0. | Rares | 15 min | |
| Increases AL of all equipped items by 1000. | Rares | 15 min | |
| Improves weapon damage by 3 points. | Grael's Rage | 3 hours |
Weapon Augmentation Stacking
Items in each column will not stack with each other. You may only put one from each column on your weapon of choice. The loot item's icon will only display the mini icon for the last token/gem item added so if you want a particular icon to display, be sure to add it last. Some augmentations do not display a mini icon, such as magic defense and missile defense augs.
Notes
- Armor augmentations do not stack more then once, or with each other.
- Attuned weapons with either a Slayer (column A) or Maelstrom of Souls/Gem of Spectral Force, but not both, can be re-attuned to a new player by applying the other enhancement. For example, if you have a weapon that only has Undead Slayer applied, it will be attuned to the person that put on the Undead Slayer, if another person then adds either a Maelstrom of Souls Gem or a Gem of Spectral Force the item will become attuned to the new person. This also works in the other direction, an item with one of those damage gems can be re-attuned by applying a slayer token. Note that this does not work for any other items in Column B, applying missile or magic defense gems DOES NOT CHANGE ATTUNEMENT (only usable by person X) and since you cannot apply another item from column B its attunement becomes locked for good.
- No Weapon Augmentations may be applied to hiltable weapons, either before or after the hilt is applied.