imported>An Adventurer |
imported>An Adventurer |
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| I got this far before realizing I can't think of everything and need a much better system for organizing them. | | I've orinizes the monsters alhpabetically by their creature ID. Feel free to add any I missed and make corrections - for example, I'm not sure if cow & auroch or virindi & rift are seperate creature IDs. |
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| | | Please follow the example of the armoredillo page when adding information. |
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| could always just go alphabetical. If you want to break them up into categories, I would say something like:
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| Virindi and Contructs: virindi, rifts, dolls, hollow minions, etc
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| Insects: Olthoi, wasp, Grievver, chittick
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| Shadow: Shadow, mukkir, Margul
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| Undead: Undead, Mumiyah, Skeleton, Ghost
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| Empyrean Creations: Golem, Sclavus, Moarsmen, Crystals, Elementals
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| Humaniods: Humans, tumerok, drudge, bandy, mossy, lugian, burun, ruschk
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| Beasts: pretty much everything else. Shreth, moars, cattle, tuskers, armoredillo, rats, etc
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| but there are problems with that kind of organizing, since wisps for example could go under undead, shadow, and elemental. And Ruschk are humanoid, but come in an undead form, but are related to Grael and the shadows. And then there are all the shadow and virindi altered things that cross over multiple categories.
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| actually, I think alphabetical would be the best way to go, with subgroups if needed. For example:
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| Olthoi:
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| *Worker class
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| *Soldier Class
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| *Noble Class
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| *Matrons and Queens
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| *Fliers
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| *Grubs
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| Undead:
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| *Dericost
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| *Falatacot
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| *Mumiyah (I believe mumiyah are the creature type:undead)
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| Human:
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| *Raven Hand
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| *Tanada
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| *Bandit
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| *Tusker Slaves
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| Burun:
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| *Ruuk
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| *Guruk
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| *Kukuur
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