Attributes: Difference between revisions

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* Secondary attributes can be raised a maximum of 196 points.
* Secondary attributes can be raised a maximum of 196 points.
* [[Augmentations]] can be used to gain an additional 50 points for primary attributes. but cannot pass 100 innate.
* [[Augmentations]] can be used to gain an additional 50 points for primary attributes. but cannot pass 100 innate.
* There is also an [[Asheron's Lesser Benediction|augmentation]] for +10% bonus to health.


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Revision as of 23:07, 13 April 2012

Related topics: Attribute Costs, Skills, Character Creation

Attributes are the inherent characteristics of each character in Asheron's Call. All players, NPCs, and enemies have attributes. Attributes are divided into two categories: primary and secondary. There are six primary attributes: strength, endurance, coordination, quickness, focus, and self. The primary attributes are used to derive the base value of secondary attributes and most skills. Like skills, attributes can be raised by applying earned experience.

  • Primary attributes can be raised a maximum of 190 points.
  • Secondary attributes can be raised a maximum of 196 points.
  • Augmentations can be used to gain an additional 50 points for primary attributes. but cannot pass 100 innate.
Primary Attributes Buffs Debuffs Max Base
Strength Strength (Spell) Weakness (Spell) 290
Endurance Endurance (Spell) Frailty (Spell) 290
Coordination Coordination (Spell) Clumsiness (Spell) 290
Quickness Quickness (Spell) Slowness (Spell) 290
Focus Focus (Spell) Bafflement (Spell) 290
Self Willpower (Spell) Feeblemind (Spell) 290
Secondary Attributes Formula Buffs Max Base
Health Endurace / 2 Health (Spell) 341
Stamina Endurance Stamina (Spell) 486
Mana Self Mana (Spell) 486