AC2:Debuffs: Difference between revisions
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imported>Fenestra Created page with '==Debuffing Effects== Most skill effects that debuff enemy targets, will fall into one of these categories. It should be noted that the Physical and Elemental debuffs have ident…' |
imported>Fenestra Created page with '==Debuffing Effects== Most skill effects that debuff enemy targets, will fall into one of these categories. It should be noted that the Physical and Elemental debuffs have ident…' |
(No difference)
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Revision as of 15:46, 29 December 2009
Debuffing Effects
Most skill effects that debuff enemy targets, will fall into one of these categories. It should be noted that the Physical and Elemental debuffs have identical effects.
Physical
- Bleed (Health Damage Over Time )
- Numb (Movement Speed Reduction )
- Poison (Attack Speed Reduction )
- Disease (Vigour Damage Over Time )
- Shock (Instant Vigour Damage )
Elemental
- Fire (Health Damage Over Time )
- Cold (Movement Speed Reduction )
- Water (Attack Speed Reduction )
- Lightning (Vigour Damage Over Time )
- Energy (Instant Vigour Damage )
Other
- Stun (Unable to Move and Attack)
- Root (Unable to Move )
- Knockback (Propels target backwards )
- Armour Reduction (Increases Damage Taken)
- Skill Reduction (Decreases attack or defensive masteries)
PVE (monster only)
- Mezz (Puts the target monster to sleep)
- Confuse (Monster acts randomly)
- Opening (A combo that hits for massive damage when monster is vulnerable)
- Taunt (Makes the monster think you've done more damage)
- De-Taunt (Makes the monster think you've done less damage)