Hieromancer's Armor: Difference between revisions

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Revision as of 22:31, 15 September 2009

Walk Through ___ Maps ___ Items ___ XP ___ Lore & Dialog ___
Quest Summary
Quest Type: Solo
Start Location: Random
Timer: One Month
Level Restrictions: ??
Rewards Summary
Items: None
Max XP:
Full details here
??
Titles: None
Related Articles
Introduced In: Lonely in the World
File:Hieromancer's Armor Live.jpg
Exarch Plate Armor (Sea Grey)

Walk Through

  1. Before beginning the quest you'll need to purchase or trade for a Peculiar Old Dagger sold by a random spawning wilderness vendor, Zairente Ra-Yao. You'll also need a Vial of Organic Acid, a random trophy drop on Bile Grievvers, Bane Grievvers and Harrower Grievvers.
  2. Use the acid on the dagger to obtain the Glittering Crystalline Key. Once you have the key, search for a Humming Crystal Portal, which spawns randomly in the wilderness (the portal is tiable, though not summonable, so if you chance across it before you have the acid or dagger you can save the tie.
  3. You'll be portaled to a mountain peak in the direlands at 4.5S 81.2W. Use the key on the Strange Humming Crystal to obtain a Lyceum Recall Gem. This gem sends just the user (does not open a portal) to the Ishilai Lyceum. There are also two tiable portals here that drop near the dungeon Hieromancers' Halls and can save lots of running later.
  4. Eaushi the Trainer

Maps

Dungeon Coordinates Wiki Map ACmaps Other Quests
Lyceum Training Grounds -- -- 0112 -- --
Hieromancer's Halls -- -- 02A9 -- --


Items

Quest Items
Unreadable Text
Puzzle Box (Hieromancer's Armor)
A Text Book
Vial of Organic Acid
Peculiar Old Dagger
Glittering Crystalline Key
Strange Humming Crystal
Lyceum Recall Gem
Blue Orb
Trunk Key
Slip of Paper
A Boot
Another Boot
Sunstone Geode
Small Pale Crystal
Pale Crystal
Large Pale Crystal
Unkindled Thaumaturgic Plate Coat
Unkindled Thaumaturgic Plate Girth
Unkindled Thaumaturgic Plate Leggings
Silver Kindling Stone
Sea Blue Kindling Stone
Sea Grey Kindling Stone


Rewards
Globe of Auberean
Lightweight Tome
Sasalia's Dress
Boots of the Vault
Thaumaturgic Plate Coat
Thaumaturgic Plate Girth
Thaumaturgic Plate Leggings
Exarch Plate Coat
Exarch Plate Girth
Exarch Plate Leggings
Hieromancer's Orb


Images

Strange Humming Crystal
Slip of Paper
The Lyceum

Lore & Dialog

You gingerly pour the putrid acid over the dagger. Centuries of encrusted filth are burned away, revealing a glittering crystal key!


The glittering key fits neatly into the niche of the humming crystal. The hum grows louder for a moment, and the key reshapes itself before your eyes...


The golem stirs to life at your touch. "Kiya auranil..." it grumbles, then pauses.
In your mind, a mild voice says, "Good day. It has been many turns of the stars since this servant has greeted visitors. Welcome to the Ishelai Lyceum, serving in good faith His Most Serene Majesty Kellin II."
"If you are a student, the written permission of the caloyer is required for me to send you to the trials."


The Trunk has been unlocked.
Your key is used up.
As the trunk is opened, a whisper of exotic scent rises from its rotting form. The ghosts of long-decayed spices leave you with an impression of warmth, hearth, and home.


You give Eaushi the Trainer Blue Orb.
Eaushi the Trainer tells you, "Ah. This bauble was created by the Imperial Talespinner Mistral Tersicor. For many years he wandered the world, recording the stories of all its' people."
Eaushi the Trainer tells you, "He disappeared from the palace at Tentael one cold night, just after Caerlin II had taken the throne. He left a note, saying that the songs of other worlds needed to be written, and that he would return in 2300 years."
Eaushi prods the orb gently. It blossoms, the blue surfaces spiraling open to reveal patches of green, brown, and white.
Eaushi the Trainer gives you Globe of Auberean.
The ceaseless mountain winds whistle around Eaushi's facets.


You give Eaushi the Trainer Slip of Paper.
Eaushi the Trainer tells you, "This note appears to be valid... although the date seems to be... a bit off. This golem shall now teleport you to one of the five trial grounds. May light fall upon your shoulders, young apprentice."


North:
The door swings wide, and a melodious voice in your mind says, "Beyond lays the second test, more difficult than the previous. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."

West:
The door swings wide, and a melodious voice in your mind says, "Beyond lays the first and easiest test. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."

East:
The door swings wide, and a melodious voice in your mind says, "Beyond lays the last and most grueling test. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."


The boots match! You're stylish now!


You give Eaushi the Trainer Small Pale Crystal.
Eaushi the Trainer tells you, "Well done, young master! You have defeated the first Nephol Golem. This is the first step on your path to becoming a Thaumaturge of the Order."
Eaushi the Trainer gives you Unkindled Thaumaturgic Plate Girth.
Eaushi the Trainer tells you, "You must still Enkindle this girth before it may be worn."
You give Eaushi the Trainer Pale Crystal.
Eaushi the Trainer tells you, "Splendid, young master! You have defeated the second Nephol Golem. Only one remains before you may be eligible to become a Thaumaturge of the Order."
Eaushi the Trainer gives you Unkindled Thaumaturgic Plate Leggings.
Eaushi the Trainer tells you, "You must still Enkindle these leggings before they may be worn."
You give Eaushi the Trainer Large Pale Crystal.
Eaushi the Trainer tells you, "Exceptional, young master! You have defeated the final Nephol Golem. You are now eligible to become a Thaumaturge of the Order."
Eaushi the Trainer gives you Unkindled Thaumaturgic Plate Coat.
Eaushi the Trainer tells you, "You must still Enkindle this coat before it may be worn, and the skill required to add the Kindling Stones to your personal battle armor is your final test before becoming a full Hieromancer."