Character Creation: Difference between revisions
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{{Links Header|[[:Category:Player Character|Player Character]] topics<br> | {{Links Header|;[[:Category:Player Character|Player Character]] topics<br> | ||
[[Character Creation]] - [[Character Races]] - [[Character Stats]] - [[Equipment]] - [[Titles]] - [[Augmentations]] - [[Weapon Mastery]]}} | [[Character Creation]] - [[Character Races]] - [[Character Stats]] - [[Equipment]] - [[Titles]] - [[Augmentations]] - [[Weapon Mastery]]}} |
Revision as of 19:11, 8 September 2012
Character Creation - Character Races - Character Stats - Equipment - Titles - Augmentations - Weapon Mastery |
Related topics: New Player Guide, Character Templates, Category:Character Template, User Interface, Pre-ToD Character Creation
Server Selection
Related topics: Character Login Screen
Before you can create a character, you must first select a server to play on. It is important to remember the server you select, because your character will only be available on that server. There are nine servers, or worlds. They are as follows: Frostfell (FF), Harvestgain (HG), Leafcull (LC), Morningthaw (MT), Solclaim (SC), Thistledown (TD), Verdantine (VT), Wintersebb (WE), and Darktide (DT). Darktide is the player vs player server, all characters created here are Player Killers and can never convert to a Non Player Killer. The other eight worlds are all Non Player Killer worlds, although they do allow you the option to become a Player Killer or Player Killer Lite.
If you wish to play on one of the eight NPK worlds, they are all virtually identical. There are no official or unofficial Roleplay servers, European servers, or other specialty servers. The only differences between the eight NPK worlds is the population and the players it is made up of.
If you wish to play on Darktide, know that starting out fresh there can be very difficult and frustrating. Also be aware the the Code of Conduct is not strongly enforced there.
Once you have chosen a world, click the Create Character button to begin.
Race/Heritage
Race and Heritage play only a minor role in character creation and development, and that is what Masteries and Augmentations you start with. See Character Races for a complete comparison.
For background lore summaries of the playable races presented during creation, see Racial Lore.
Note: During the February 2012 event, Master of Arms event, all heritages start with the same skills, the specific free skills for every heritage were removed and replaced with Masteries. The specific Augmentations for each Heritage remained unchanged.
Aluvian
Aluvian characters receive the Masteries Bow and Dagger, and the Augmentation Jack of All Trades for free. If you don't plan on taking advantage of one of the other races' free masteries or augmentations, Isparians such as Aluvians may be a good choice as the free augmentation saves you 4,000,000,000 experience and a Blank Augmentation Gem and gives you +5 to each skill, making a huge difference for any starting toon.
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Gharu'ndim
Gharu'ndim characters receive the Masteries Magical Spells and Staves, and the Augmentation Jack of All Trades for free. If you don't plan on taking advantage of one of the other races' free masteries or augmentations, Isparians such as the Gharu may be a good choice as the free augmentation saves you 4,000,000,000 experience and a Blank Augmentation Gem and gives you +5 to each skill, making a huge difference for any starting toon.
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Sho
Sho characters receive the Masteries Bow and Unarmed Weapons, and the Augmentation Jack of All Trades for free. If you don't plan on taking advantage of one of the other races' free masteries or augmentations, Isparians such as the Sho may be a good choice as the free augmentation saves you 4,000,000,000 experience and a Blank Augmentation Gem and gives you +5 to each skill, making a huge difference for any starting toon.
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Viamontian
Viamontian characters receive the Masteries Crossbows and Swords, and the Augmentation Jack of All Trades for free. If you don't plan on taking advantage of one of the other races' free masteries or augmentations, Isparians such as the Viamontians may be a good choice as the free augmentation saves you 4,000,000,000 experience and a Blank Augmentation Gem and gives you +5 to each skill, making a huge difference for any starting toon.
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Shadow
Umbraen and Penumbraen Shadows receive the Masteries Crossbows and Unarmed Weapons, and start with the Eye of the Remorseless augmentation for free. If you don't plan on taking advantage of one of the other races' free masteries or augmentations, shadows may be a good choice as the free augmentation saves you 4,000,000,000 experience and a Blank Augmentation Gem.
If you want to use punching weapons like katars, cesti, and nekodes, or Crossbows as a missile toon, it is good to create a Shadow. Shadows have access to the same Hairstyles as the Isparian races, but can also have pink/purple hair. All shadows start with a crown of smoke (the Shadow Crown), which can be removed at a Barber.
Umbraen Shadows
Umbraen shadows float on a cloud of smoke, and lower body armor does not show. |
Panumbraen Shadows
The Penumbraen Shadows are of the same stature as Isparians. |
Gear Knight
Gear Knights receive the Masteries Crossbows and Maces, and start with the Iron Skin of the Invincible augmentation for free. If you want to use maces, it is best to create a Gearknight. The free augmentation also saves you 2,000,000,000 experience and a Blank Augmentation Gem.
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Undead
Undead receive the Masteries Thrown Weapons and Axes, and start with the Critical Protection augmentation for free. The free augmentation saves you 1,000,000,000 experience and a Blank Augmentation Gem.
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Empyrean
Empyreans receive the Masteries Magical Spells and Swords, and start with the Infused Life Magic augmentation for free. The free augmentation also saves you 2,000,000,000 experience and a Blank Augmentation Gem.
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Aun Tumerok
Tumerok receive the Masteries Thrown Weapons and Spears, and start with the Hand of the Remorseless augmentation for free. The free augmentation also saves you 4,000,000,000 experience and a Blank Augmentation Gem.
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Lugian
Lugians receive the Masteries Thrown Weapons and Axes, and start with the Might of the Seventh Mule augmentation for free. The free augmentation also saves you 1,000,000,000 experience and a Blank Augmentation Gem.
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Olthoi
Related topics: Olthoi Play
Olthoi are an advanced racial option. Olthoi must always be ready for player versus player combat. Although Olthoi do not gain experience, they start the game with resources to provide a threat to any player.
Olthoi Soldier
Olthoi Soldiers are melee type characters that fight with natural claws and pincers. |
Olthoi Spitter
Olthoi Spitters are magic users which fight by projecting acidic spit from natural glands in their bodies. |
Profession
There are no true classes in Asheron's Call. The developers have provided some basic character templates, but you can also choose to create a custom character. The basic templates are Bow Hunter, Life Caster, War Mage, Wayfarer, Soldier, and Swashbuckler. You can see their exact specifications by following their links. Please note that the attributes for the basic templates are not set in stone. You can adjust them as much as you want. However- if you adjust them too much, your character will be classified as a custom character and start out with the title of "Adventurer" instead of the template name you selected.
If you choose to create a custom character, you set your innate attributes on the profession page. You can read more about attributes here.
If after creation you discover you made a mistake in selecting your attributes or you just wish to change them, you can adjust them with the Attribute and Skill Redistribution quest once you reach level 25.
Skills
If you chose one of the basic starting templates, your skills are already selected for you. Please note that the skills for the basic templates are not set in stone. You can adjust them as much as you want. However- if you adjust them too much, your character will be classified as a custom character and start out with the title of "Adventurer" instead of the template name you selected.
If you had chosen custom character on the previous page, you can now purchase your starting skills. You have 50 Skill Credits to work with. Whatever you do not spend now will be added to your Skill Credit pool upon entering the game. You can only initially specialize skills during character creation, though you can specialize more later. You can read more about skills here.
If after creation, you discover you made a mistake in selecting your skills, or if you want to specialize additional skills, you can do so with the Attribute and Skill Redistribution quest once you reach level 25.
During the February 2012 event, Master of Arms event, all heritages start with the same skills, the specific free skills for every heritage were removed and replaced with Masteries. The specific Augmentations for each Heritage remained unchanged.
Appearance
At this stage you can select gender, facial features, and starting clothing. Gender has no affect on your character, it is purely visual. Starting clothing is pretty unimportant, as you will most likely sell it and replace it with enchanted clothing later.
For Gearknight characters, the appearance options are different. Gearknights still select gender, but they do not have a face, and they do not wear clothing. Instead, the appearance options select the look of the entire body. While Gearknights do wear armor (after it has been specially modified), it never changes their appearance. The look you select now will be the look your Gearknight will have forever, unless you visit a Barber later.
Town
There are four starting towns to choose from: Holtburg, Shoushi, Yaraq, and Sanamar. Sanamar is the Viamontian starting town, Holtburg is the Aluvian starting town, Shoushi is the Sho starting town, and Yaraq is the Gharu'ndim starting town. Shadows also start in Holtburg by default, and Gearknights also start in Yaraq by default.
You are not restricted to your heritage's town - any character can select any starting town. In addition, all four towns are linked together via the Town Network, so starting out in one town will still allow you easy access to the others.
Summary
Related topics: Character Naming
This page gives you a summary of the choices you have made so far. It is at this stage that you give your character a name. You can name your characters whatever you wish, assuming the name is not already taken and that it is allowed by the naming filter. Please be aware of the Code of Conduct and the Teen rating of Asheron's Call when creating your character. Characters with offensive names may be deleted or renamed by admins. If you want to go with a name more fitting to the Asheron's Call universe, see Character Creation - Naming.
Once you have a name, hit finish and you will enter Dereth inside the Training Academy - Have Fun!
Update Notes
- At Release, there were three Isparian heritages to choose from: Aluvian, Gharu'ndim, and Sho
- In The Iron Coast, instead of being forever lost, unspent skill credits are now carried over from character creation.
- With the Throne of Destiny expansion, a fourth Isparian heritage was added: Viamontian.
- During the April 2010 event Shedding Skin, Shadows were added as a playable race. Shadows come in two varieties: Umbraen and Penumbraen. Umbraen have no legs, and resemble the legless, smoke-bottomed shadows. Penumbraen have a full body. The only difference in the two varieties is the appearance.
- During the June 2010 event Shifting Gears, Gear Knights were added as a playable race.
- During the September 2010 event Plans Within Plans, Undead were added as a playable race.
- During the November 2010 event From Darkness, Light, Empyreans and Olthoi Soldiers & Olthoi Spitters were introduced as a playable race.
- During the October 2011 event Cloak of Darkness, Aun Tumeroks were added as a playable race
- During the April 2012 event, Retributions, Lugians were added as a playable race.