Character Creation: Difference between revisions

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Revision as of 16:54, 10 May 2017

Main game topics: Getting Started | Gameplay | Player Character | Items | World | Patches | Live Events
Sub-topics: Asheron's Call | Player Guides: New Players, Returning Players | Character Creation | User Interface | Glossary | FAQ


Character creation is the first step in getting started in Asheron's Call. Over the years, the number of options for creating a character have increased with the introduction of new races. As of 2013, there are 11 character slots for each player's account, allowing the creation of 11 unique characters on each server.

Server Selection

Before you can create a character, you must first select a server to play on. It is important to remember the server you select, because the character created will only be available on that server. There are nine servers, or worlds. They are:

All of the servers are Non Player Killer servers (players cannot kill one another by default) with the exception of Darktide. All characters created on Darktide are Player Killers and can never convert to a Non Player Killer. For the Non Player Killer worlds, there is an option to become a Player Killer or Player Killer Lite as your character progresses.

If you wish to play on one of the eight NPK worlds, they are all virtually identical. There are no official or unofficial roleplay servers, European servers, or other specialty servers. The only differences between the eight NPK worlds is the population and the players it is made up of.

If you wish to play on Darktide, know that starting out fresh there can be very difficult and frustrating. Also be aware the the Code of Conduct is not strongly enforced there.

Once you have chosen a world, click the Create Character button to begin.

Race/Heritage

Main article: Character Races

Race and Heritage play only a minor role in character creation and development. Historically, races varied greatly in what skills and advantages/disadvantages they had. However, during the Master of Arms event, all races were given the exact same starting skills. Only the Weapon Mastery and starting Augmentations vary for each race. ( As of the Spring 2014 update, masteries are universal) Both of these can be changed and/or added later, so there truely is no longer a difference between races from a skills or class point-of-view. Choosing a character is much more about the look and feel of each race, as well as their racial lore. There is no content in Asheron's Call which is limited to any one race, with the exception of Olthoi.

For background lore summaries of the playable races presented during creation, see Racial Lore. Due to having various lore backgrounds, each race has different titles for characters within an allegiance hierarchy. For example, the highest allegiance rank for an Aluvian is "High King or Queen", while the highest rank for an Undead is "Mhoire High Lord or Lady". These differences in title are aesthetic only and do not effect gameplay.

The Olthoi races were added as special Player Killer character options. These characters starts as Player Killers by default, no matter what server they are created on. The mode of character advancement is very different for these races. See Olthoi Play for more details.

Aluvian

Aluvian characters start with masteries in Bow and Dagger. These can be kept or changed to something else. As of the Spring 2014 update masteries are universal and make no difference. They also start with the augmentation Jack of All Trades. This augmentation is one of the more expensive ones at 4 billion experience, but can be acquired by any race later on.

Aluvian was one of the starting race options when Asheron's Call launched. As a result it does not have any especially unique display properties and is very similar to the other launch races: Gharu'ndim and Sho.

Gharu'ndim

Gharu'ndim characters start with masteries in Magical Spells and Staves. These can be kept or changed to something else. As of the Spring 2014 update, masteries are universal and make no difference. They also start with the augmentation Jack of All Trades. This augmentation is one of the more expensive ones at 4 billion experience, but can be acquired by any race later on.

Gharu'ndim was one of the starting race options when Asheron's Call launched. As a result it does not have any especially unique display properties and is very similar to the other launch races: Aluvian and Sho.

Sho

Sho characters start with masteries in Bow and Unarmed Weapons. These can be kept or changed to something else. As of the Spring 2014 update, masteries are universal and make no difference. They also start with the augmentation Jack of All Trades. This augmentation is one of the more expensive ones at 4 billion experience, but can be acquired by any race later on.

Gharu'ndim was one of the starting race options when Asheron's Call launched. As a result it does not have any especially unique display properties and is very similar to the other launch races: Aluvian and Gharu'ndim.

Viamontian

Viamontian characters start with masteries in Crossbows and Swords. These can be kept or changed to something else. As of the Spring 2014 update, masteries are universal and make no difference. They also start with the augmentation Jack of All Trades. This augmentation is one of the more expensive ones at 4 billion experience, but can be acquired by any race later on.

Viamontian was introduced as a race with the Throne of Destiny expansion to Asheron's Call in 2005. It is very similar to the original starting races of Aluvian, Gharu'ndim, and Sho with the main difference being the blue skin color of the characters.

Umbraen

Umbraen characters are shadows that start with masteries in Crossbows and Unarmed Weapons. These can be kept or changed to something else. As of the Spring 2014 update, masteries are universal and make no difference. They also start with the augmentation Eye of the Remorseless. This augmentation costs 4 billion experience and can be acquired by any race later on.

Umbraen characters have 3 unique display properties. They have a crown of smoke that appears as an animation on the top of their head, and they display as a cloud of smoke beneath the waist, and they float as their method of travel. The crown of smoke can be turned off by visiting a Barber. As a result of the "cloud of smoke" property, lower body armor does not display on this race. The latter two properties (cloud of smoke and floating) cannot be changed or turned off.

Panumbraen

Penumbraen characters are shadows that start with masteries in Crossbows and Unarmed Weapons. These can be kept or changed to something else. As of the Spring 2014 update, masteries are universal and make no difference. They also start with the augmentation Eye of the Remorseless. This augmentation costs 4 billion experience and can be acquired by any race later on.

Penubraen characters have 1 unique display property. They have a crown of smoke that appears as an animation on the top of their head. This crown of smoke can be turned off by visiting a Barber. With the crown turned off, Penubraen characters appear very much like the original starting races with only differences in skin, eye, and hair color.

Gear Knight

Gear Knight characters start with masteries in Crossbows and Maces. These can be kept or changed to something else. As of the Spring 2014 update, masteries are universal and make no difference. They also start with the augmentation Iron Skin of the Invincible. This augmentation costs 2 billion experience and can be acquired by any race later on.

Gear Knights are robots that have a completely unique look. Equipped armor does not display at all on Gear Knights, only the look and colors applied during character creation. These colors can be altered at any time by visiting a Barber, but are not effected by equipped armor. Gear Knights must use a special item on pieces of armor they want to equip before equipping them. This is only a minor inconvenience. Gear Knights tend to be taller characters than most of the other human races.

Undead

Gear Knight characters start with masteries in Thrown Weapons and Axes. These can be kept or changed to something else. As of the Spring 2014 update, masteries are universal and make no difference. They also start with the augmentation Critical Protection. This augmentation costs 1 billion experience and can be acquired by any race later on.

Undead characters can look like Skeletons or Zombies. Every undead character begins with a flaming skull animation on their head. This can be turned off at the Barber if desired. Not all helmets and armor display correctly on undead characters. This is simply because the artwork has not yet been updated for all items to display on undead characters.

Empyrean

Empyrean characters start with masteries in Magical Spells and Swords. These can be kept or changed to something else. As of the Spring 2014 update, masteries are universal and make no difference. They also start with the augmentation Infused Life Magic. This augmentation costs 2 billion experience and can be acquired by any race later on.

Empyrean characters float as their default movement and having bright glowing eyes. The floating property can be changed at a Barber to make them run on the ground like the human races. Empyreans tend to be significantly taller than the other human races.

Aun Tumerok

Tumerok characters start with masteries in Thrown Weapons and Spears. These can be kept or changed to something else. As of the Spring 2014 update, masteries are universal and make no difference. They also start with the augmentation Hand of the Remorseless. This augmentation costs 4 billion experience and can be acquired by any race later on.

Tumeroks have a unique look, with very unique lower legs and feet. Armor that is equipped on the lower legs and feet does not display on Tumeroks, however robes and other full coverage items display normally. Tumeroks also have a tail that will always be displayed.

Lugian

Lugian characters start with masteries in Thrown Weapons and Axes. These can be kept or changed to something else. As of the Spring 2014 update, masteries are universal and make no difference. They also start with the augmentation Might of the Seventh Mule. This augmentation costs 1 billion experience and can be acquired by any race later on.

Lugian characters are very tall and stocky. Armor which is equipped on feet does not display on Lugians. Many helmets do not display on Lugians. This is because the artwork for many helmets has not been updated to correctly display on a Lugian.

Olthoi

For further information on playing as an Olthoi, see Olthoi Play

Olthoi are an advanced racial option. Olthoi must always be ready for player versus player combat. Although Olthoi do not gain experience, they start the game with resources to provide a threat to any player.

Olthoi Soldier

Olthoi Soldiers are melee type characters that fight with natural claws and pincers.

Olthoi Spitter

Olthoi Spitters are magic users which fight by projecting acidic spit from natural glands in their bodies.

Profession

Main article: Character Professions

There are no true classes in Asheron's Call. The developers have provided some basic character templates, but you can also choose to create a custom character. The basic templates are Bow Hunter, Life Caster, War Mage, Wayfarer, Soldier, and Swashbuckler. You can see their exact specifications by following their links. Please note that the attributes for the basic templates are not set in stone. You can adjust them as much as you want. However- if you adjust them too much, your character will be classified as a custom character and start out with the title of "Adventurer" instead of the template name you selected.

If you choose to create a custom character, you set your innate attributes on the profession page. You can read more about attributes here.

If after creation you discover you made a mistake in selecting your attributes or you just wish to change them, you can adjust them with the Attribute and Skill Redistribution quest once you reach level 25.

Skills

Main article: Skills

If you chose one of the basic starting templates, your skills are already selected for you. Please note that the skills for the basic templates are not set in stone. You can adjust them as much as you want. However- if you adjust them too much, your character will be classified as a custom character and start out with the title of "Adventurer" instead of the template name you selected.

If you had chosen custom character on the previous page, you can now purchase your starting skills. You have 50 Skill Credits to work with. Whatever you do not spend now will be added to your Skill Credit pool upon entering the game. You can only initially specialize skills during character creation, though you can specialize more later. You can read more about skills here.

If after creation, you discover you made a mistake in selecting your skills, or if you want to specialize additional skills, you can do so with the Attribute and Skill Redistribution quest once you reach level 25.

During the February 2012 event, Master of Arms event, all heritages start with the same skills, the specific free skills for every heritage were removed and replaced with Masteries. The specific Augmentations for each Heritage remained unchanged.

Appearance

At this stage you can select gender, facial features, and starting clothing. Gender has no affect on your character, it is purely visual. Starting clothing is pretty unimportant, as you will most likely sell it and replace it with enchanted clothing later.

For Gearknight characters, the appearance options are different. Gearknights still select gender, but they do not have a face, and they do not wear clothing. Instead, the appearance options select the look of the entire body. While Gearknights do wear armor (after it has been specially modified), it never changes their appearance. The look you select now will be the look your Gearknight will have forever, unless you visit a Barber later.

Town

There are four starting towns to choose from: Holtburg, Shoushi, Yaraq, and Sanamar. Sanamar is the Viamontian starting town, Holtburg is the Aluvian starting town, Shoushi is the Sho starting town, and Yaraq is the Gharu'ndim starting town. Shadows also start in Holtburg by default, and Gearknights also start in Yaraq by default.

You are not restricted to your heritage's town - any character can select any starting town. In addition, all four towns are linked together via the Town Network, so starting out in one town will still allow you easy access to the others.

Summary

See also: Character Naming

This page gives you a summary of the choices you have made so far. It is at this stage that you give your character a name. You can name your characters whatever you wish, assuming the name is not already taken and that it is allowed by the naming filter. Please be aware of the Code of Conduct and the Teen rating of Asheron's Call when creating your character. Characters with offensive names may be deleted or renamed by admins. If you want to go with a name more fitting to the Asheron's Call universe, see Character Creation - Naming.

Once you have a name, hit finish and you will enter Dereth inside the Training Academy - Have Fun!

See also

Update History

Release

Crests of a Turbulent Sea

Original profession screen and templates

The Iron Coast

  • Unspent skill credits are now carried over from character creation instead of being forever lost.

Throne of Destiny expansion.

  • A fourth Isparian heritage, the Viamontians, added.
  • Character creation screens updated.
Old character creation screens

Shedding Skin

Shifting Gears

Plans Within Plans

  • Undead added as a playable race.

From Darkness, Light

Cloak of Darkness

Retributions