Magic Defense: Difference between revisions
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Revision as of 10:33, 4 May 2012
Related topics: Skills, Melee Defense, Missile Defense
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Magic Defense | |
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Description | Helps you resist magic from spells and magic items. |
Formula | (Self + Focus) / 7 |
Base Status | Trained |
Cost to Train | 0 |
Cost to Specialize | 12 |
Buffs | Magic Resistance (Spell), Willpower (Spell), Focus (Spell) |
Debuffs | Magic Yield (Spell), Feeblemind (Spell), Bafflement (Spell) |
Notes
- In Heroes' Respite, the skill formula for Magic Defense was changed from Self + Focus /10 to Self + Focus /7.
Skills | |
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Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack, Summoning |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Miscellaneous Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |